Showing posts with label video game reviews. Show all posts
Showing posts with label video game reviews. Show all posts

Thursday, September 19, 2013

Mario & Luigi: Dream Team

Console: Nintendo 3DS
Genre: Role-Playing
Release Date:  August 11th,  2013
Date Reviewed: September 19th, 2013

Gameplay:
Dream Team is the fourth instalment of the Mario & Luigi series. The first one came out for the Nintendo Game Boy Advance and it was called Superstar Saga. In 2005 the second one came out for Nintendo DS called Partners in Time. Then in 2008 the third one was release for the Nintendo DS which was called Bowser's Inside Story. Then finally the current game known as Dream Team came out on Nintendo 3DS on August 11, 2013 called Dream Team. Overall all of the Mario & Luigi games have been very well done and have all been well received. 

Dream Team is on a whole new platform and introduces some new and exciting game play for 3DS holders. There are a couple of major things that I enjoy in the series that keeps me coming back for more. Those are; the length of game play (usually over 30 hours), the humour, RPG genre, side quests, and Luigi. Luigi has always been my favourite character and he has a big role in Dream Team. He has always made the game very enjoyable with the character he portraits in the series. Luigi is always the scared and clumsy type in the series which provides a ton of laughter. The length of the game is always just right, and the difficulty towards the end always gets higher the further you go. Some of the bosses provide a nice challenge.

Giant Battle!

Dream Team starts off like a typical Mario game where Princess Peach gets captured and you have to save her. With Dream Team they added another new mechanic. Luigi has the power to fall asleep in certain areas and open up dream portals. These dream portals allow access to the dream world which provides the typical 2D platformer game play from classic Mario games. While the real world provides 3D open world game play. A fantastic mixture. Dream Team also introduces Giant Battles like in Bowser's Inside Story. You can only turn giant in the dream world as Luigi calls forth multiple copies of himself to save Mario and turn giant. These giant battles are very fun and each giant battle is different. When in a giant battle you mainly play as Luigi but Mario is there to help out with healing, special attack and the finisher move. Everything else is controlled by Luigi. 

The dream world didn't interest me a whole lot but it was still enjoyable. One of the mechanics for the dream world are these dream points. To activate these you use Dreamy Luigi to turn into these objects. When Dreamy Luigi turns into these objects they play an important role to solve the puzzles. They can vary from adjusting gravity, turning the world upside down, or even fast forward and slow time. There are others as well. To use these objects or dream points you need to use the touch screen. For example to make a big gust of wind so you can jump farther you need to rotate Sleepy Luigi's nose. To turn the world upside down you need to make sure Luigi is sleeping on a floater and rotate his body upside down or side ways. Really great mechanics. 

Dream Portal opened by Luigi!

As for that Dream Team plays like all of the other Mario & Luigi games where you buy new gear, explore, do side quests, gain levels, earn badges and also rank up. The ranking system is back and now goes up to rainbow rank which is level 40. Also new is whenever you rank up you get to choose a new skill to add to your slots. They can be adding an extra gear slot, earning an extra point in any stat when you level, experience booster, increase power, etc... There are also brand new bros. attacks as well as the new dream attacks. Mario and Luigi earn their own separate bros. attacks but are used together like in previous games. Also new to the game are the dream world attacks which are essentially bros. attacks but can only be used in the dream world. 

Overall the game is extremely fun with lots to do an explore. There are also small side quests you can do as well as activities. You can go around and find camera boxes, take them back and solve the puzzle to earn some beans. The bros. attacks game is also back where you try and go as long as you can, and a lot more others to be discovered.

One of the Dream Attacks.

Graphics:
The art style is very different compared to previous games in the series. The real world graphics on Mario and Luigi are very different. It looks as if they are almost made of clay. I think the new art style is great and changes it up a bit. The real world is a full 3D environment like in previous games but with the Nintendo 3DS it is a lot more colourful. The dream world is a 2D environment. The backgrounds in the dream world are fantastic, they are colourful and always different. One of my favourite parts in the dream world is while you are walking small flowers and plants quickly sprout up as you walk and vanish. The area where you are in Luigi's dream center is amazing. While you walk you see little Luigi figures running around which small quotes floating in the background. 

Boss Time!

The 3D effect in Dream Team is the best I have ever seen on the Nintendo 3DS. The best parts in the game to turn on the 3D is during battles and boss battles especially. Some of the battles require you to run away from the boss or objects and it looks like they are running towards you. I was blown away by the 3D effect that I actually used it. Some of the bros. attacks have an option to turn the 3D effect on or off with the "R" button. If you keep it on you need to use the 3D vision to help you get these attacks "Excellent". The effect is just amazing.

Audio:
Honestly this is probably my favourite part of the game. The audio is so beautiful. I love the soundtrack so much. The boss battles, dream world, Luigi dream center, are my most favourite locations for the soundtrack. When you are in Luigi's dream center it makes you feel sad for Luigi. That is what they are trying to portrait in that location of the game. The soundtrack was so enjoyable I put my 3DS down and just listened to the music. I give Nintendo high props for the music.

The battle music is great as always. The boss battle soundtrack is phenomenal. Overall the audio is fantastic! I had the volume on all the time and even hooked it up to my speakers a couple of times. The final boss battle music is creepy and really makes the experience feel like a boss battle.

Just a sample of the Music.

Conclusion:
Dream Team is the best Mario & Luigi in the series. Every time they release a new Mario & Luigi it is ALWAYS better than the last one. If you are just a fan of good game this is A MUST buy for the Nintendo 3DS. This will be a fast treasure in your collection. The music is outstanding, graphics, game play, everything makes this game what it is. This game made Luigi more of a badass. The ending with the giant boss battle against Bowser showed what Luigi is made off. When Bowser turns giant and attacks them Luigi jumped into the action immediately full of confidence and turned giant to defeat Bowser.

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Monday, February 11, 2013

Tales of the Abyss


Console: Nintendo 3DS
Genre: RPG
Release Date: February 14, 2012
Date Reviewed: February 10, 2013

Gameplay:
Tales of the Abyss is a port from the PS2 version. I am very glad they ported it to the 3DS. I played it on the PS2 but it was so long ago and I was so young that I really didn't remember it to well. When I picked it up I knew I was in for a treat. Tales of the Abyss is an open world RPG title for the 3DS. If you have played any of the Tales games in the past then you will know the combat system is basically the same style. The combat system is not turned based but when you get into a battle screen it's a real time hack and slash RPG. You gain experience, level up, get to equipment. The same with any other RPG game. What Tales does very well is the use of strategy. You can control any of your 6 party members during battle. You can level up their skills, pick how they fight whether you want them to focus on healing or spell-casting or even focus on spell-casting until your TP (mana) hits 25%. This brings the combat to life more and great a challenge and avoids the repetitiveness. So overall combat is great!

Fast action combat!

The visuals are great. The 3D in the game doesn't really do anything unfortunately. The cut scenes are well and have also been upgraded to a more sharper picture. The story line is very well done and will get anyone absorbed to it. There are a lot of twists and “WTF” moments in the game which makes it a lot more fun and interesting. The main character of the game is really annoying at the beginning of the game. He's a very spoilt brat who always gets his way. Later on it gets much better and a lot more bearable. The game offers about 20+ hours of game play if you do not rush through it. Another issue I had with the game is when your exploring and walking around the world map it really zoomed out and at some points on the map the frame rates drop drastically making it hard to avoid some enemies. Overall I found Tales of the Abyss to be a very enjoyable game. If you have not ever played Tales of the Abyss I recommend picking it up for the 3DS. If you have played it on the PS2 version or are a tales fan I also recommend picking this up. They did a good job with the port.

Graphics:
The only two problems I have with the visuals in the game are the random frame drops in certain areas of the world map and there is no 3D in the game. You turn it on and it looks the exact same. This is very unfortunate because I think for the cutscenes the visuals will look so much more better. The port from the PS2 to the 3DS was a good port overall. No dumbed down graphics or quality overall. The game plays the same as the PS2 version and is a very enjoyable experience. I recommend not rushing through the cut scenes and skipping them just to beat the game faster. Take your time and watch the cut scenes they are very well done, well animated and will absorb you as you unfold this epic story. The battle scenes are fast paced, look very well and has no frame drops that I have noticed.

Beautiful cut scenes.

One of my favorite things to do during the battle encounters are using every party members special attack when they are available. They look so cool, bright, flashy and colorful. I also really liked the look of all of the spells visuals and skills. They all looked unique and suits the name of the skills. Overall Tales of the Abyss is a beautiful and colorful game for the 3DS.

Audio:
The soundtrack for Tales of the Abyss is fantastic. The battle music makes it like your endanger and need to kick some butt. The boss battle music makes the boss look more powerful and gets your adrenaline pumping. The music in each of the towns and the overworld map is soothing. Each town has their own unique soundtrack to them. They all sound great and very pleasing to the ears. Overall sound is top notch as well as the music.

Conclusion:
Tales of the Abyss is a splendid game. Yes, there are some small problems with the game but they aren't game breaking or will cause you to pull out your hair. It's very beautiful, very fun, interactive, has a great story and an awesome soundtrack. This port was very well done and hope to see other Tales games get ported to the 3DS in the future. There is a lack of 3D effects within the game and thought that the cut scenes would have looked a lot better and have a bigger effect on the story if the 3D was enabled for them. If you are a tales fan, RPG fan, or looking for a good game that will last awhile then I recommend you go pick this up. You will not be disappointed.

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Monday, March 12, 2012

Kingdoms of Amalur: Reckoning

Console: Xbox 360, PS3, PC
Genre: Open World RPG
Release Date:  February 07, 2012
Reviewed: March 11, 2012

Gameplay:
Kingdoms of Amalur (KoA) is an open world RPG developed by Big Huge Games and published by EA Games. In KoA you start off by creating your character how you want it and you start off dead. Yes, in the game you are dead but luckily the "Well of Souls" revives you from the dead. The story is crafted by R.A Salvatore, Todd McFarlane, and Ken Rolsten. You may ask that one of these names sounds familiar? Well Todd McFarlane is the creator of Spawn and R.A Salvatore is New York Times best selling author. Ken Rolston created the story for Elder Scrolls 4: Oblivion. The story is so in depth and is huge. Reckoning is only the sliver of the story. The game starts off you waking up from on top of a pile of corpses because you were brought back to life from the Well of Souls that the dwarves created. You start the game by escaping from an unknown place and a long the way you meet up with some pretty important characters while escaping. KoA has a ton of customizable options within the game. You choose how you want to play, what type of fighter you want to be and whether you want to be evil or good. There are class combinations such as rogue/mage or mage/warrior, anything you want. The game has tons of weapons, armour, skills and professions to customize how you want to play. The main story itself has about 25+ hours of game play but if your the type of person who likes to do all the quests and complete everything the game has to offer then your looking at 100+ hours of game play.

The controls are really easy to learn from using spells or quickly using items. You can map items onto a quick selection option where say you want to assign a potion that increases your armour value then map it for quick use. Spells and skills are used by assigning them to four different spots. You activate these by holding down the "R" button and using X, A ,Y, B. You can also control the camera using the right analog stick or clicking it to make the camera center on your character. The game runs very smoothly and the things you can do are endless. One thing I liked about the characters you create is the option to carry and secondary weapon with you. For example if you were a pure sorcery character you might want to have a staff as your main weapons and chakrams as a secondary. So your attacking with your staff with the "X" button and you decide to switch and up to use your chakrams. You do this by pressing the "Y" button. 

Character Customize Screen....lots to choose from!

KoA has a professions where you can create potions, gems to socket your armour or weapons, blacksmithing and others. You go around the massive world and discover reagents which are used to create certain items. If your a fan of blacksmithing then you may want to put your skill points into it so you can make better armour and salvage from higher quality weapons and armour. When you salvage unwanted weapons and armour you receive materials for blacksmithing. Potions are a bit different. You go around the world and pick herbs which you use to create tons of different types of potions and elixirs. If your more of a rogue then you can also put points in stealth, lockpicking, and detect hidden. Everytime you can a level in KoA you get one skill point to put towards any skill such as blacksmithing, lockpicking, stealth, etc.... Once you choose where you want to put your point you then get 3 class points where you decide what type of character you want to be whether you want to play a rogue, warrior or mage. The last thing you do is decide your "destiny". These are determined by cards and you use these cards to decide what type of class you want to be. For example if you are a pure might character, the more points you put into might you can go up the tier for might fate cards. Tier one for might you will be known as a brawler and will get specials like increased damage and increased block. 

Choose your destiny!

So you've decided what type of character you want to play. What do you do from here besides the main story? Well if you want to see what KoA offers go to the hundreds of side quests in the game. Go do faction quests to become a better thief or mage. The things you can do in KoA is endless. Go do some dungeons, go explore the massive world, go craft something. One thing I really enjoyed about this is the random loot system. Most people didn't enjoy it but I thought it was a great addition. When your looting a chest or a corpse you always get completely random loot. As in you fight a monster and lets say you die right after you looted him. Say he only dropped you 120 gold. Well the next time you kill him he may drop you some armor instead. It's always random. Only downfall to this system is when you unlock a really hard chest or dispell an advanced chest the loot can be as bad as 100 gold or you may get an epic item.

So from the hundreds and hundreds of quests to the huge exploration of the world all the way to professions and completely customizing your character there are a ton of things to do in KoA. 

Graphics:
Another great part of this game besides the gameplay are the wonderful graphics within the world of KoA. The entire world is colorful and vibrant. The wilderness and environment are always changing as your exploring the world and the different zones on the map are all different in terms of the environment. The animations are well done. The spell effects, enchant glows, etc... are all colorful and life like. The water effects are very well done and interact with it's surroundings and environment. As your walking you can't help but wander off in a different direction just to explore the area and see what it has to offer. The bosses are huge and all look outstanding. 

The environment.

Audio:
The music in KoA is very soothing while walking through the different zones and suit the environments extremely well. Then there is audio during boss fights, cinematics and combat that all suit them very well. When your engaging a huge boss the music really gets the adrenaline flowing. The voice acting in the game when interacting with other characters in KoA are all voice acted very well and adds to the feeling of great story telling. The sounds while walking around like the water or birds add to the game that much more. Overall it is very enjoying, relaxing and helps make KoA that much better of an experience.

Conclusion:
I highly recommend this game. This could easily be the years best RPG of 2012. If your a fan of RPGS, Skyrim, story telling, action you will highly enjoy this game hands down. Even if your not a fan of the genre there is bound to be something in the game to suit your needs. From the great combat system, the levelling system, customizing options, and the environments, this is a must buy game. If your still unsure be sure to rent it first. Go out and pick a copy of KoA up, you will not be dissapointed.

Wednesday, February 29, 2012


Alien 3

Well I decided to do a review on Alien 3 for the NES. Just recently I had watched the third Alien movie, Alien 3 in the Quadrilogy. The Alien Universe has been a favorite of mine since I was a little guy. I kind of looked up to the marines, because they were so bad*ss. Well in Alien 3, Lt. Ellen Ripley was the main character, as is the same in this game. So now it is time to see how this game lives up to the movie... As we all know movies make bad games, and games make bad movies...
[PS Forgive me for my bad screenshots, I will need to invest in something better than MSPaint]

WOW THIS TITLE SCREEN IS SO WICKED! ITS EPIC AND AWESOME!!
To start off you can see the title screen is a joke... This is gonna be a fun review. 
 Gameplay/Controls:
First off I was kind of confused about how Ripley starts off on the surface of a planet armed with a Pulse Rifle. I love how this game already starts off completely messed up. In the movie Alien 3 Ripley crash lands on the planet Fiorina 'Fury' 161, an old foundry which is used as a prison. I can see how it kind of looks likes a foundry on the first opening scene, but aliens running around on the surface? Come on. This games controls are horrid. Completely garbage, like I mean, you can’t even aim up and shoot the aliens in the ceiling? You can throw grenades which is kind of cool, but you throw them like a handicapped sloth. The grenades, they get tossed about 3 feet in front of you. Last time I checked the shrapnel and the shock would probably kill you at that range.

The other thing that is frustrating about this games gameplay is it’s a race against the clock to save people who were face hugged? Either way you save someone after they have been face hugged their dead anyways. As there is no technology to cryo-freeze them to keep them alive until the embryo of the Alien was removed. Another thing how does Ripley have access to grenades and weapons to begin with? In the movie there were no fire arms, explosives etc. The other thing I have beef with is that, why does this game suck so bad? Well continue reading on.

The controls are horrid like I stated earlier. You jump like your slam dunking a basketball. You fall down when you get hit by an alien, than you teleport back into the standing position. Thats orignial. You can also get knocked down the ladders by the aliens too. In which you lay there, than teleport back into standing position. Also where are all the prisoners in like in the movie to help you kill the hybrid "Runner" alien? So this game is completely wrong!  How is there multiple "Aliens" in this game? The game is called "Alien 3" aka single not plural! In later levels I suppose you fight "Praetorian" or "Warrior" Aliens due to them being bigger and more bad*ss than the smaller ones. Not to mension theres eggs and facehuggers in the game, which would claim there is a queen laying eggs and the drones are doing their job. This game should have been called Aliens because it follows the the second Alien installment, you guessed it, "Aliens".

Like I had stated, the controls are horrible, and the gameplay is the same thing over and over.
Ellen Ripley I knew she was tall. Nice jumping girl, looks like your doing an ad for some nice Nike Air Jordans. This is the famous "jump" I was talking about. SLAM DUNK!!


[Trivia Time! In the Director’s cut of Alien 3, a facehugger actually impregnates some sort of bovine creature. Than when the alien is born, it gains some of the DNA structure of its host. Thus replicating a stature, or structure of its host. In most cases we see drones which are usually spawned from human hosts. Minus the one which was born in the way a human gives birth in Alien Resurrection. In other cases such as Alien VS Predator, and AVP 2: Requiem [The Movies] At the end of the first AVP, this theory is proven correct once again, as there is a Hybrid Alien; the Pred-Alien. Also the Theatrical release of Alien 3, the facehugger gets a hold of a dog instead of the bovine.]

As you can see, its that god awful RED again! [Note to those who do not know, I am colorblind, thus making the "red" appear like a shade of orange+pink]
DO A BARREL ROLL!! Ripley as she falls down a bunch of random broken catwalks?

Graphics/Background:
Wow so entertaining, the game looks drier than, well I don’t even know. The screens before each level begins suck too. Well the graphics seem ok for this game. It’s nothing special at all. The flamethrowers flame animation looks like complete garbage. The animation of Ripley tumbling down off of things is well done, but too bad it does nothing to help out the gameplay at all. The aliens look decent for their sprites being like one shade of color, and all the explosion animations look like crap. Nothing much else to say about this other than the background has random black holes in the walls in the first stage. This was over used waaaaay too much. They could have at least used a few different sets of backgrounds instead of the same thing over and over and over again. Not to mension Ripley looks like a employee of a santation department for a city. Aka Garbageman.

The detail on the alien looks ok. This the the screen before a the first level begins...
BGM/SFX:
Well I never thought I would say this, but this games music is ok. Aside from all the other crap, the sounds are somewhat decent. You can tolerate it for the most part. The BGM isn’t that bad, the SFX are ok, and the guns sound something like they should. All in all nothing special at all.

Uniqueness/Creativity:
Like I said before I started this review. Games make bad movies, movies make bad games. It seems this is a true statement. Look at the terminator movies, the games all stunk more than rotten egg farts and beer, same with the movie Doom. The Doom games were way better than the movie. At least the Doom movie had some ideas from the games, mainly the third one but not all of them. This is why Alien 3 on the NES gets its balls busted due to it following nothing from the movie Alien 3.

Closing thoughts/Statements:
All in all this game is bad. Waste of time. I wish I had the 3 hours back that I wasted on this game to review a different game, but this is what I enjoy doing. Saving people from wasting their time on bad games like this. In all of my reviews, I do my best to either beat the game, or get damn near close to it. This game I got fed up with saving people who are doomed anyways. I took one for the team and played this horrid, putrid pile of turds... 

I guess the Aliens won because I did not finish this game. Bow down to them. All our base are belong to them!!

Friday, February 24, 2012

Here goes...


Castlevania 1 (NES)
  
Well here is my first review on what some say is a great installment on some old classic NES games. This is the first installment of three on the NES. To my knowledge you are some dude named Simon Belmont and you have a whip, which later powers up to a flail. Your one bad*ss who enjoys slapping ghouls, ghosts, bats, cats, rats, and whatever else gets in your way. So here we go!
Gameplay/Controls:
I like the idea of power ups being hidden in some blocks, kind of like Mario Brothers. You can break the random candles on the walls for hearts, money bags, and also find certain items. Each item has a unique purpose, at a cost of 1 heart each use. (Nothing is free!) An example of a great weapon on the first boss is the axes. The axes can be lobbed to help you kill the boss, a flying bat. Each item can be utilized in certain areas to help you out, but at other times be completely useless. For a prime example, you get the Blue bottle, (seems like a Molotov cocktail) and you toss it on the ground and it makes a flame. That is extremely useful against flying enemies. (Sarcasm) In that case, the Cross, (acts as a boomerang) would be more useful in that situation. Another one of Simon's power ups look like a flail which you can get to increase your whips damage and range, are quite easy to stumble upon. Without some of these you would be dead meat in some situations.
I like the idea of ascending and descending on the stairs. This is quite a unique function to have for a game of this time (1986 on the Family Computer Disk System in Japan, which was ported to the NES Cartridge in North America in 1987.) Alot of older games were more simple than this game, I can see why for its time it was a favorite among many NES gamers.
The controls seem a bit sluggish, as in when you need to be critical in timing all the time. There seems to be no midair control at all. Those flying horsehead Medusa things that knock you off ledges and downstairs, you need to be critical in hitting those. It almost seems that they will always knock you off a ledge so that you die. One of the flaws I have noticed in the overall gameplay is that, if you proceed up a set of stairs, and get knocked back down them, you die! It’s as if you fall into a bottomless pit and just, well, die. Maybe Simon falls down and cracks his skull open how do we know?
Graphics/Background:
The graphics for this game are not too shabby. They seem to utilize the color red a lot. Then again this game is older than I am by 2 years! Majority of the other backgrounds are well done.The Enemies all have a unique look which is good. They do not seem to recycle the sprites which is good. Many of the older games do this which is a lazy game designer’s way out. I am colorblind so the colors always mess with me. Red/Blue/Greens are the worst for me. So the red backgrounds, as I am told, really mess with my eyes. These older games really rack a toll on my sight after gaming them, but all in all this games Graphics are not too shabby!

The axes, best for slaying this Bloodsucking Rat!
This is the "Red" color I am talking about!

BGM/SFX:
 The music for this game is alright. It gets annoying after a while though. The SFX when you collect things is pretty cool; it makes you want to collect more and more items. The sound of the whip is pretty accurate for the age of this game. The noise it makes when enemies die is ok too. Makes kind of like a boom noise. The other thing that is annoying about when you die is it’s almost like the Price is Right jingle they play when you die. It gives you that sense of feeling that you’re a failure, you suck, and you need to end it NOW. Why even keep trying? All in all this games Sound and SFX are pretty solid.
Uniqueness/Creativity:
I might catch some flak here but this game is very much like a typical Dracula/Zombie/Undead killing game. There is some superstition in the background of this game with the crosses and such. This game probably is one of the best side scrolling games for its time. The adventure aspect of it is quite good too. I also give this game thumbs up for the stairs being implemented and being functional. This is why it is set apart from other side scrollers where you can only jump on blocks to ascend or descend.

Closing thoughts/Statements:
All in all I give the first Castlevania credit for being a solid game for its time. It’s not a bad game, it’s just the controls are clunky and sluggish. If the controls were a little more responsive, the game would have been a lot better. I would strongly suggest this game to anyone with a love for sidescrolling good old ghoul bashing madness!

Thursday, February 23, 2012

Family Guy Online Beta Review

Reviewed on: Feb. 22, 2012

Gameplay:
Family Guy Online has been advertised for some time now. They have recently started doing small sessions for a closed beta. I was lucky enough to get into one of those betas. Family Guy Online is an online game that you play in your web browser. You start off by creating your character. As of right now there are 4 different character types to choose from. They are Stewie, Lois, Peter, and Chris. There is also another character slot that is blanked out and by looking at the portrait it is Bryan. I assume when the game is out of beta you will be able to create a Bryan type character. Now each character type has it's own speciality for example Stewie is able to deal massive amounts of damage because that is one of his skills. When you decide to choose what character you want to be you are now able to fully customize the character of your choice. Whether is be shirts, eyes, mouths, or your nose and you customize everything. There aren't a ton of customizable items as of yet but it is enough for now. When you are finished are are brought into the game. You start off in front of the Griffin's house on spooner street. Your first quests begins with Peter Griffon where he asks you to talk to Chris Griffon on why he does not want to go to school. From here on out you start to do quests to earn money, experience, and vanity items.

Character Screen

As your questing you will find random items laying around that may or may not look familiar. For example you will find a tennis ball. When you click it the ball gets added to Bryan's collection. So you can collect important items from the Family Guy universe and add them to each characters collection. The town of Quahog is pretty big. You start off in the urban area aka. spooner street. When you have done all the quests or enough quests you are able to move on to other parts of the town to explore. Overall the map is a pretty decent size to walk around and explore. In Family Guy Online you are also able to interact with many other people in the game as well. In the beta the chat was not working so hopefully that will be fixed when the game is released. Despite all of the bugs in the game (see down below) Family Guy Online is a decent experience. Not great but alright.

Bugs:
There are several bugs in the game that I noticed while playing. For one some of the audio likes to overlap other audio within the game. The quest where you go into the other universes through Stewie are all bugged. When I did this quest I was stuck in the Asian Griffon family house. There was no way out and no NPC's to interact. Another big one is the constant lag. Some parts were alright but every minute or less there was lots of log and lots of loading. There was another bug where if you clicked on a emoticon or quest item it would not activate or respond. This bug happened to me a lot. Yes, there are a lot of bugs in the game but this is why they do beta tests to find all of them and fix them for the release.

Customize your character! (Not my character)

Conclusion:
Family Guy Online is a game where you play for 30 mins - an hour at a time before getting bored of it. It is meant for casual players. You can tell just by playing it. I did however find it neat that I was able to explore and experience Quahog virtually. I love the show and there are a lot of little easter eggs through quests that fans of the series will pick up right away. The game is still in rough shape and still in the beta process. They are doing multiple beta tests to work out all of the bugs so it will be fresh on launch day. Overall it was a nice experience and looking forward to getting into the next beta test.

**Note**
This review will be constantly updated as further beta tests are implemented. This is not the full review just my thoughts on the beta as of now.

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Tuesday, November 15, 2011

Dragonball Z: Ultimate Tenkaichi

Console: Xbox 360, PlayStation 3
Genre: Action/Fighting
Release Date: October 25, 2011
Reviewed: November 15, 2011
Gameplay:
Dragonball Z: Ultimate Tenkaichi is a great addition to the DBZ video
game series especially for hardcore DBZ fans like myself. The fighting
style is completely new and revamped. Instead of health bars you now
have health numbers. You basically start at 50,000 health and it goes
down as your wailing on one another. The fight style is almost similar
to Burst Limit or Street Fighter if you will. The only difference is
you fly in the air. There are two fighting modes during the fights.
First one is "Blast Phase" which means you are in a phase where you
are able to perform ki blasts which are a lot more powerful than the
previous games. The second is "Combat Phase" which mean everything you
get close enough to your enemy a small cut scene will appear where you
both block each others kicks and begin the phase where you use melee
combat instead of your ki blasts. The combat overall if very well done
and is fun. They added a rock paper scissors element to it where say
if you perform a combo your opponent has a chance to counter that
attack based on which action you choose. If you counter then you punch
him out of the way and it cancels the combo. If you fail then prepare
to get your face bashed in.

During the fighting you can charge your ki like in the other DBZ
fighting games. But ki is used differently in Ultimate Tenkaichi. Your
ki is now used to acquire abilities to counter your opponents super
and normal attacks. While your charging your ki there are three icons
where your ki bar is. As the ki bar gets higher those icons light up.
They are, guard, evade, or counter. So if your opponent used
Kamehameha then you enter a small phase where you can choose how to
defend yourself against the attack depending on how much ki you have
charged up. So if you have it to the point where you have enough ki to
use the counter ability then you shoot another blast against the
Kamehameha and mash one of the buttons to over power your opponent. If
you succeed your blast will hit the enemy. If you fail then the
Kamehameha will hurt. The other ones are obvious where you can guard
to reduce the damage or evade to, well, evade the attack. If you max
out your ki bar you have an option to use that ki to get a boost in
attack. When it's full you use the up arrow on the D pad and you
unleash your ki. While your ki is unleashed your attack improves and
you are able to do additional combos. The only downside is when your
in this state your ki will slowly diminish.






Destruction in the game has been improved. So when you unleash a
special attack your will blow a hole in the ground....a big one. When
you shoot a Kamehameha you will see the path it followed in the ground
to hit your opponent. If you use multiple blasts say with Gohan you
will see the mini craters in the ground. If you use to spirit
bomb.....say good by to half the planet. Big crater! Now although the
destruction is cool. It can get lame, boring and repetitive really
fast. Every time you use a special attack there is always a mini
cut scene of the enemy looking shocked and hurt and a big hole of
nothing where they are flying. This happens every time! Gets annoying.
But overall a nice touch.

Another feature they added are the big boss battles. One for example
would be when you fight Vegeta in his ape form. These are actually
pretty fun because you have to actually pull of certain techniques to
beat these big bosses. You also need to damage certain parts of their
bodies in each phase. If you do enough damage you enter a sequence
mode to avoid the big hits and finish them off. Another nice touch to
the game.


One other feature worth mentioning is the hero mode. In hero mode you
go on a little adventure with your created character. Now at first
when you create your character there are not a lot of options at all.
You have to unlock other costumes and features for your character as
your playing hero mode. You unlock things like hair styles, costumes,
logos, and voices. The further you progress into hero mode the more
goodies you unlock to use. Hero mode is a nice addition as well. You
go train and level your character up to make hm stronger. You need to
train because some of the key battles in hero mode are tough. If you
have very little health you will die fast. During hero mode you will
unlock sparring partners. When you unlock them you can face them a
certain amount of times and you unlock additional items to make your
character stronger. It is also how you unlock capsules to increase the
stats of the other characters like "health +1". Overall it is a pretty
fun feature but can be grindy and boring at times.

There of coarse are some bad things about this DBZ game. Yes, fighting
can get really repeatitive due to using the same combo over...and
over....and over again. The rock paper scissors feature can get very
frustrating especially if you lose alot. If you lose you get bashed
into an endless combo which hurts. Hero mode can be grindy and slow
paced. Big boss battles can also be frustrating if you missing an
action or trying to dodge the big fist coming for your face. If you
get hit....it really hurts.



Graphics:
The graphics in DBZ: Ultimate Tenkaichi are gorgeous. A huge
improvement to the last DBZ fighting game. They made all of the
environments big, colorful and full of life. They made each charcter
look two times better and their animations very smooth and great to
look at. The graphics, effects, and animations on the super attacks
like the kamehameha look amazing. It actually looks like it will do
damage and create a giant crater in the ground. When you unleash your
special attack a mini cutscene will appear showing your character
launch it from their hands. When it happens your jaw drops for a
second staring at how big the blast is. The you realise....."this is
going to hurt".

As mentioned above the destruction has been improved and the details
are great. When you create a huge crater you can see the electricity
from the blast surrounding the gian hole in the ground. The more you
damage the fighting area the more hectic it looks. If you damage it
enough the sky turns red/dark and looks like an epic battle took place
there.

Overall the graphics are very nice. It was nice to see them improve it
so much from the last game. Didn't think it would happen or it was
possible but they did it. Kudos to them.

Audio:
So I personally love the audio in DBZ: Ultimate Tenkaichi. It has
great music and great sound. When your blasting or punching someone it
sounds great and goes with the animation. Now the voice acting overall
is really great. It almost had all of the original voice actors from
the show and previous games....except a few like Gohan. Some of these
new voices are terrible. Gohan sounds like a woman smoking to much
cigarettes. Terrible and apauling some of these voices are.

Overall it has a good variety of music and sounds. Voice acting is
great...except for the few like gohan.

Conclusion:
Dragonball Z: Ultimate Tenkaichi is a great addition to the over the
top fighting series. They took the risk in doing something new and a
bit different. It for the most part worked. There are some flaws with
it that can be annoying and frustrating. These can be easily ignored
or over looked. The graphics got a huge improvement and everything
looks great. The audio is great as well except for some of the voice
actors. If your an over the top fighting fan or a DBZ fan in general
you will enjoy this game. Rent it first before buying. I personally
loved this game. Overall it is a good game, not amazing but good.
Enjoy!
 
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