Thursday, October 27, 2011

Multitouch RTS gaming

Back from holidays... and no new post on the blog in the mean time??? qudobup is getting lazy :p

So before we lose all our loyal readers (e.g. the blog authors themselves *chirp* *chirp*), here a quick update:

Zero-K, the Spring-Engine using RTS game, got a bunch uf new releases lately... all the way up to version 0.8.13.1 by the time of writing this. Try it out if you liked Total Annihilation back in the days :D

However, the main reason for me writing about this is the cool multi-touch (tablet) interface someone coded for the spring engine and showcased with Zero-K:


Still a bit rough around the edges as you can see... but this shows that RTS games might have a bright future on tablet-pcs!

Tuesday, October 18, 2011

Four Swords Adventure Anniversary Edition




I would like to add one thing before going on with the review. Just wanted to let everyone know that this game is FREE. If you own a DSi or 3DS then you can download this game from the Nintendo Eshop for free. This game is offered free to the fans as an anniversary gift. As you all may know that this is Zelda's 25th anniversary, therefore, you receive a free game for being a loyal fan.


Gameplay:
This game is not the same game as the original Four Swords Adventure. This game was remade by Nintendo as an anniversary gift to all the Zelda fans. The gameplay is generally the same as in the original game. What I love most about this is the wireless capability. Remember with the original game you needed to play co-op with a bunch of link cables? Well now it's wireless; makes it a lot more fun. Lets start with the general gameplay then we will move onto the multiplayer portion.

Singleplayer:
If you play on singleplayer mode then you will control yourself as well as a secondary link. It plays as any typical Zelda game where you explore dungeons and defeat the boss at the end. With a secondary link you use him to help get through different puzzles that require two people to do it with. Instead of the secondary person you have a second link to control. You can throw him across obstacles and when you need him to hit a switch then you simply press the "L" or "R" buttons to control him. The point in this game is you need to save Princess Zelda once again from the evil Vaati, like in the original. You go through multiple dungeons to unlock keys to open the way to Vaati's castle to save the princess.

As your battling your way to get these keys you are exploring dungeons trying to grab as much rupees as you can. If you acquire a certain amount of rupees then you will unlock something (not going to tell you, will ruin the fun in it). Even when you beat the game you unlock something pretty cool! What I love about the campaign is once you beat Vaati you will unlock the "Forest of Memories". This is a fantastic edition to the game to celebrate the anniversary. The "Forest of Memories" has three levels to it just like all the previous dungeons you went through. What great about this one is you play through levels from the past games. The first one you play is the outside of Hyrule Castle from "A link to the Past" Zelda game. After you beat it you finish it off by going into the castle. The last level is the level from the very first Zelda game ever to come out. After you beat the forest, you unlock one final area.....all I'll say is that it's tough! Bring a friend, in fact bring three.

Multiplayer:
Multiplayer is the exact same thing as the single player. In multiplayer you and a friend, or friends (you can have up to four people play) go through the campaign and you all need to work together to solve a bunch of puzzles to get through the campaign. You and your friends go through and you all compete for rupees. If you end up getting the most rupees you win a medallion and if you get five medallions you unlock something for yourself. I find this game is much more fun with other people. You get angry and most of the time your laughing so hard.


Free gift for Zelda fans!

Graphics:
The graphics in this game are the exact same as the original, but a little bit more updated. The art is well done as well as the environments within the game. Nothing to special about the graphics, just like the original 2D version. Still very nice and crisp animations and graphics.

Have fun with friends!

Audio:
The audio in the game is outstanding. The reason being is because of the fact that every single Zelda song is in the game. From the classical levels all the way to the newer ones. In some way they use all of the music from the previous games. It makes the experience that much more enjoyable for you and your friends, especially if your a fan of the franchise. The audio for everything is nice and crisp, from swinging your sword to throwing your friend around, which is a blast by the way!

Conclusion:
Four Swords Adventure is an outstanding and an addicting game. If your a fan of great cooperative experiences or are a fan of the franchise then I promise you will NOT be dissapointed playing this game. For a free game, it is  very well done. Thank you Nintendo for giving your fans a fantastic game. Why not get this game? It's free!

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Sunday, October 16, 2011

A Garden of colorful projects

Found this nice abstract shooter over at LGDB a few days ago:


As you can see, a nice piece of bullet-hell... just the music isn't as catchy as the one from Aleste (*sneeks in old-school gaming reference*).

In totally unrelated news, the guys (and gals?) from the open-source MMORPG Planeshift have started a small PR project called "Free Game Alliance" to promote theirs and other high profile open-source games. You can read some comments from our forums about it here... but all the nagging aside, I sure hope something good comes out of this!
Oh and Planeshift itself seems to be coming along quite nicely also... hadn't checked their progress in ages...

Another project whose developers show some serious long term commitment, is AlienArena, which just got a major update to version 7.52 and is now also easily available via the Desura Linux beta ;) Check out the change-log here.

Follow me on Twitter and Facebook!

As promised I have created a twitter and facebook page for my review blog. If you would like constant updates then please follow or like them. I also made a new gmail account with a visible email so if you have any suggestion then go ahead and send me an email. Thanks for you time!

Twitter: http://twitter.com/#!/codysreviews
Facebook: http://www.facebook.com/pages/Codys-Reviews/169616679792052?sk=wall

Two Reviews will be up soon

Hey guys just wanted to let you know I finished two reviews and that they should be up very shortly. The two reviews are: Four Swords Adventure Anniversary Edition and Splinter Cell Conviction....lets just say one of them will not be getting that good of a score. I think you all know which one that will be I hope lol.

Anyway they will be up soon, don't forget to check back for updates. Also going to make a separate Twitter account for this blog. Follow for constant updates! Will post twitter in the next couple of hours.

Saturday, October 15, 2011

Double 0.7.4: Pingus and M.A.R.S.

No screenshot of Pingus 0.7.4

Version 0.7.4 of Pingus introduces an array of changes:

Content:

  • New levelsets, "Desert" and "Factory Campaign" (27 new levels in total)
  • This is the first use of the desert and factory graphics in official levels

Gameplay:

  • Deadly fall height increased
  • Digger/Miner/Basher paths cleanup

Features:

  • Demo recordings/playback re-implemented (32bit/64bit not compatible)
  • --usedir parameter added (useful for portable play)
  • Unicode support added
  • Option menu added

Usability:

  • Window can be resized in-game
  • Soundcard dependancy removed
  • Man page added

Look:

  • Level dimensions now suit 1920x1200 resolution
  • Anti-aliasing added to bitmap fonts

Performance:

  • Software rendering improved
  • OpenGL rendering option added

Other:

  • Editor enhancements
  • Fixes

Good Old Colorful M.A.R.S. (0.7.4)



0.7.3 and then 0.7.4 of M.A.R.S. were relesed:

  • New speacial
  • New weapon
  • Dutch, Mongolian and Norwegian languages added
  • In-game speed settings

Sunday, October 9, 2011

Ren'Py Visual Novels

So a while ago we were asked on our forums why we never featured any games done with the open-source Visual Novel engine Ren'Py... which I pretty much dismissed in my mind with "prfff... those are not games anyways" :D
But well... a small competition over at the very nice Linux Gaming News blog asking which game engine actually had the most Linux compatible (and often at least freeware) games released so far, got me thinking about this again as with literally hundreds of games available on-line, we shouldn't simply dismiss this genre outright, I guess.

Screen-shot from the Ren'Py game Katawa Shoujo
Luckily, I do watch Anime from time to time, so I wasn't completely "out of the loop" so to say and thought "if tentacle p*** didn't kill me, I am up for anything" (except for 4chan's /b/ :D ). And at least in Japan, Visual Novels are a pretty big thing, with "next-gen" console releases, high quality movie adaptions and millions of players/readers (as an rather good example "Stein's Gate" could be mentioned).

However Visual Novels do have a certain prejudice attached to them, that most are all about school-girl dating sims or worse e.g. so called "eroge" surprisingly often also meant for a female audience, including boy-boy scenes o_o
And after digging into the scene a bit, I have to admit those prejudices are somewhat correct *slowly wanders off and wonders why he even bothered*

Screen-shot from the FOSS Visual Novel @Camelia Girls
But, that doesn't mean there aren't some good/interesting ones (for example this one), and the Ren'Py engine allows for some pretty awesome interactive storytelling (also on your Android powered device)... so lets not judge a tool by some of its user.
Besides that... it is perfectly feasible for a one man (or woman) team to succeed in creating a great Visual Novel, which can't be said for most other game genres. So if you have an awesome story to tell, and writing a book isn't your thing... well maybe making a Visual Novel is (the programming involved is rather simple... no worries ;) ). Interested? Well head over to the LemmaSoft Visual Novel development forums and dive right into this rather strange sub-culture :p


Tuesday, October 4, 2011

Battlefield 3 Beta Multiplayer Review




I myself am not a big fan of Battlefield but I know it is a big game and very hyped up so I am going to do a small review on the multiplayer beta. Remember each section is ONLY regarding the multiplayer beta.

Gameplay:
I am actually impressed with what they allow you to do with the beta. Only one map and one mode is available for the beta but you are able to test and take advantage of all of the unlockable content from ranking up and completing challenges. I personally think they should allow a second map to test out the vehicles as well. They may add it at the end of the beta but I have heard nothing as of yet. So Battlefield 3 is running on a completely new engine as most of you have my noticed. The game is extremely realistic as your running, jumping and even killing enemies. We will talk more about that in the graphics department.
BF3 multiplayer plays the same way as most online FPS's do now. Which is ranking up, and unlocking new items, perks, attachments, etc... What I like about BF3 is that the more you use a specific class the better equipment you will unlock for it. For example, if you only use the assault class and nothing else, you will notice as you kill enemies or accomplish certain challenges with that class you will notice a small experience bar going up with that class. Everytime the experience bar makes it to the end you will unlock something for the class wether is be an ACOG scope or a bipod attachment.

While you are playing you will earn basic experience by killing enemies. You will get 100 per kill. Just like Call of Duty if you do a unique kill or save a team mate or anything along those lines you will be awarded with bonus experience. When you do something say like get 5 headshots in a row you will unlock a ribbon which can be worth 200, 500 or more depending on what challenge you do. Everytime you capture and objective, in the case, defend or destroy the targeted objectives you will also receive experience for that as well.

Anytime you get your experience bar all the way up you will increase your rank. Currently I am ranked 16. The higher your rank the cooler your unlockables will be. Whenever you rank up, the odd rank, you will receive a new gun or new piece of equipment for you to use and customize with your favorite class. Everytime you receive a rank up it will take a little bit more experience everytime you want to go for the next rank.

The mode you are able to play on is called rush. Basically what you do if you defend two objective from being blown up by the enemy team. Each time the two objectives get blown up you get to progress to another area of the map to defend more objectives. As the enemy team your goal is to blow up the objectives to win. With this type of game mode you need a lot of communication. It even helps if your playing with friends. One other thing I would like to mention gameplay wise is the two new features they added. The first one is squads. You can choose to make your own squad with friends or you can opt in to automatically be assigned to a squad. This works well via communication as well as an added option. Say if your entire squad dies except for you. If you can stay out of harms way for a certain amount of time you squad will actually respawn where you are standing. One other feature is the battle log feature. Just like Call of Duty Elite you can track your games, stats, and see recent matches and things your friends have done. Pretty neat.

One more thing about the gameplay is the cons. I understand that this is still in early beta and that is the point of betas is to test out the game and find any bugs or errors. This is my personal list of a few. So generally it is a decent game online, not a personal favorite but it isn't to bad. Some of the bugs I have found is a graphical bug where the screen will randomly flicker while you are turning around or running. Another one that really annoys me is the odd time when you are aiming down your sights, let go of the trigger and try to re aim again, you are unable to do so for a little bit and it sucks while you are in the middle of a fire fight.

Rating: 8/10

Graphics:
So as stated above the graphics to this game are beautiful. They look very realistic and the environments are very well done. What I love most about this is if you throw and grenade or use an explosive near a tree, the tree will actually fall over. Almost everything is destructable in the game so if someone is hiding behind something just blow it up and you will get them. The running and walking animations are top notch. It looks very realistic how an actual person runs and walks. The animations are very well done. The only main issue is that the beta has a few graphical errors which I am sure they will fix up for the release.

Rating: 9/10

Audio:
This is one of my favorite things in BF3. The sounds are so realistic and sound amazing. When you fire a gun it sounds like a gun! When you blow something up, oh yeah, it sounds like an explosive. The running and walking sounds are well done. Even when your running on grass, dirt, water or stone it all sounds realistic. Everything you do in the game as a realistic sound. Overall very impressive.

Rating: 9.5/10

Conclusion:
So as you all know I am not a big Battlefield fan but fair is fair. A lot of people are and this is a really big and hyped game. So I tested the beta and these are my thoughts on the game. Overall the multiplayer from what I have played is pretty impressive. They did a great job of adding in new features and a new engine to the game. Other than a few errors, bugs, and gameplay issues, it is really a great multiplayer experience. I do say this, it is a lot more fun with friends. So make a squad and go have some fun!

Overall Rating: 8.5/10

GunFu Deadlands 1.01: Performance Up!

GunFu Deadlands title screen

GunFu Deadlands, a quick, atmospheric retro keys+mouse top-down shooter for Win/Osx/Lin has been updated (1.01) to run with LÖVE 0.7.2 and the development codebase moved from Subversion to Git.

The game plays perfectly fine on a ASUS EeePC 1000H netbook running Arch Linux 32bit. A previous version (don't remember which) was extremely slowly. I can't tell whether the playable speed is thanks to improvements of GFD, love2d or perhaps the drivers for my netbook but if you've had performance trouble with the game in the past, try again!

Note: if you get shot in the title screen and start the game before respawning, you will be able to walk through walls.

This is the first update of GunFu Deadlands since the 1.0 release 22 months ago.


By the way, did you know that GunFu Deadlands is one of the 250 Indie Games You Must Play?

PS: I got word from the developer about the performance increase:


Just for your interest, I made some measurements and it seems that the speed increase is indeed dramatic: 55% faster.

I computed the mean FPS rate by measuring the time it takes to render 1000 frames in-game and dividing 1000 by this number. The formula (FPS_faster_version - FPS_slower_version) / FPS_slower_version is what produced this 55%.

Monday, October 3, 2011

BF3 beta review coming really soon!

Hey so I just finished up my BF3 review and it should be up today or tomorrow  Stay tuned!

Saturday, October 1, 2011

Summer Shorts #3

"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.

Cross-language forums so far

FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.

OpenClonk old and new terrain rendering

The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.


Blendswap entries. Amazing.


Check out the Blendswap Military Vehicles Contest entries:

I'm amazed. But that's just me. I have a thing for mechs. Alot even.

WebGL lessons. Freely licensed too.

Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.

"Hacking" 8-hour prototypes: Hubwar and Nodehack

* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)
 
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