Thursday, December 31, 2009

Non RTS strategy games


An update so quickly? Behold the Free Gamer world is coming to an end. :p


So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(


Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!


Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?

A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.

Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).

A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.


Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).




The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.


Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)




It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).


8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)

But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.

What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!

Monday, December 28, 2009

FOSS RTS games

Hey FreeGamers!
I know, news are a bit slow here lately, but all three of us are a bit busy with real-life issues, I guess. So if you are interested in becoming a contributor to this blog drop us a line in the forum!
We have also recently gotten some readers feedback concerning this blog entry. I have to admit that our background search was a bit short concerning the Hypertension game... and it turned out that this game is surrounded by some controversy concerning the (probably illegal) use of the original Blood art assets (which were only granted by Monolith to the Transfusion project).

Are there any good FOSS RTS?

Well that depends on what you think is good :)
We have had a small discussion in our forums which resulted in a lot of links to all sorts of FOSS RTS. So if you are looking for some obscure (often unmaintained RTS) have a look.
Overall I would say however that currently there is none that can be recommended without doubt. This might change soon however!

0-A.D. Commercial grade FOSS RTS?

We have mentioned this great project before, and especially since they have gone fully open-source earlier this year all eyes of the FOSS community are probably on this gem.
So far a consumer ready release seems to be still distant however, even though some parts of the game look quite playable already:

Development is progressing though and you can have a look at this interview with the current project leader for some background infos and nice new screenshots. Further news can be found on Moddb.com.

Upcoming Warzone2100 developments

Warzone2100 is one of the few really playable FOSS RTS games out there. There are steady improvements and sometimes you can even find someone to play online ;)
With it's Playstation 1 art assets it is quite a chore to look at however. There is light on the horizon though; A new terrain renderer was recently developed for it and is expected to be released with Version 3.0.

Let's hope this will reach us gamers ASAP!
Their forum has also some other nice upcoming features to offer. There are plans to update the GUI, with some really nice mockups.
Furthermore MaNGusT is working on new units:


And there is a nice mod project involving mechs :)

Sunday, December 6, 2009

News? Yep news!

A bit slow in the world of FOSS gaming lately, and all the forum trouble here at FreeGamer/FreeGameDev certainly didn't help.
But with the help of Ghoul and qudobup there is now a new and advanced forum (well it still needs a nice non-standard style, but functionality is there).
So go and post some FOSS gaming news in there!

Bloodfrontier Beta2

So what news are there actually? Today a new beta of Bloodfrontier has been released! It is a FPS based on Cube2: Sauerbraten, which tries to do some things a little different while still keeping it a fun FPS.



Changes you can expect include running along walls and kicking of them (Parkour like features seem a bit of a trend in gaming lately... War§ow also has a similar feature), all new secondary fire-modes and a precursor to coop campains amongst the usual new maps and graphical updates.

Tremulous 1.2 gameplay beta

Shocking news! After years of waiting there is some movement on the Tremulous 1.2 front. You can now download and update to your existing 1.1 install with which you can test the new game-play changes of the upcoming 1.2 release (when ever that might arrive).
Changes include mostly balancing fixes and some "rearrangements" in game-play.
Sadly it does not include all the nice graphical updates which have leaked from the dev team now and then.

Some news from the Nexuiz forum


No new release from Nexuiz yet, but some interesting news never the less.
There are some nice upcoming new player models (link1, link2); Something which really is the last graphical department where Nexuiz doesn't shine.
And ODE physics have been implemented into Nexuiz:



Besides these great news, there is a nice modification in the works which adds zombies and spider-bots (awesome combination if you ask me ;) ).

Tuesday, November 10, 2009

Forum un-down #6

A poll/discussion was started to talk about how to handle the forum situation. Please add your two cents to the poll/discussion or comment on this blog post. :)

Sunday, November 8, 2009

Quality family entertainment...

So what's up in the Free Gamer world?
Hot news is that the project formerly called Portalized (featured a long time ago on FreeGamer) is now really open-source and renamed Pseudoform! It's still more of a tech-demo, but check this video out:





Or even more videos on the Pseudoform website!

More bloody family entertainment

If you are a fan of real quality entertainment and not afraid of a retro look and this might excite you:



It is an upcoming remake of Monolith Software's 1997 hit Blood! Personally I think it was by far the greatest FPS of it's time, with a wicked sense of humor... but many people were put off by its bad successor Blood2.

So what's cool about Hypertension? It's based on the updated GPL Doom engine EDGE and is coming to Win/Linus/Mac/Dreamcast and GP2X probably as a FOSS indy title. Here is a nice interview, explaining what it is all about and which features are added (f.e. live action video sequences). So if you have not played Blood, this is definitely worth the wait if you aren't afraid of the retro look. (Remark: The Blood game media was released by Monolith for use but not under an FOSS license).


EDIT: It has come to our attention that Hypertension is illegally using the Blood art assets, which were only granted for use to the Transfusion project by the original Developer.

But I need a blood transfusion NOW!

Ok ok! calm down, help is already there:



Transfusion is a great FOSS remake of Blood, too. It is based on the Dark Places engine, a much updated Quake 1 engine also used by the Nexuiz game (Which released a new version lately too). It is fully 3D and much of the media has been replaced with real models, but after finishing a more or less playable multiplayer version, development sadly stopped.



Hint: Updating it to a newer Dark Places version or turning it into a Nexuiz mod is probably not a lot of work, and the game is already a lot of fun! Personally I would love to see someone reactivate this project!

Tuesday, November 3, 2009

Blender Game Competition 2010

Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often.

Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation?

Here is a video of one of the winners from last year (not open-source!):




So why not join in that get a chunk of the $500 prize?

Why Blender game engine (BGE)?

Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy?
Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness!
Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders (here are some more features).
And things look even better with the upcoming Blender 2.5.

Getting started with the BGE

So what can the BGE actually do for aspiring FOSS game developers? Well it is a "game-maker" for grown-ups... so if you want to make games and not learn how to become the the next John Carmack (tm) the BGE is for you. On a low level you need no programming at all, much can be done with the "logic blocks". And for more ambitious projects the BGE is fully scriptable with Python (which is one of the easiest and most comfortable programming languages).



And did I mention that games created are completely multi platform? Linux and MacOSX ports are just one click away!
A good first step would be to head over to blenderartists.com and surf a bit on their game engine sub-forums. There you will find free (some GPL or PD even if the license is not always 100% clear) templates (f.e. FPS or network) and many great tutorials.




And most people there will freely share their .blend files with you which include all art assets, scripts and so on in neat package (open them in Blender, press "p" and the game starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the "source" of complete FOSS games (code, art, music etc).




Other sites worth noting are GameBlender and maybe the new Blender Games. And of course for all your Blender news: Blender Nation!




So my excuses for these more game development related news... but you will find some nice games to play (done in Blender) in the many links I provided :p
But next time there will be more traditional gaming news!

Update: Some seriously nice eye candy!

This was just released and looks really nice!



Head over to the Blenderartists thread for more info (and .blend download!).
Oh and yes you are free to use it in your own projects!

Wednesday, October 28, 2009

Beep. Bop. Updates. Racer. Critterding. PARPG. OGA.

Sorry.



Attempts to rescue old forum files will go on until November 9, 2009, I will update you on that date or earlier. For now, there's a replacement of the FGD planet (let us know if blogs are missing)



racer
I made two videos [one, two] of the alpha-stage-but-stable sci-fi racing game racer.



I also made a video (sorry for frame rate and encoding error) of the 3d-life-form simulator critterding. Not a game, but potentially entertaining ;)



Portrait for PARPG
PARPG's team is working on a level editor. There's new art too of course. Did you notice that awesome portrait over there -> ? I'm so impressed!



Speaking of graphics, OGA has some new featured art (East RPG monsters). It too looks *smart positive adjective*. Also some neat concept art (example).



I (qubodup) will be posting less (probably for the next 3 years). Busy much :) Remember that you can informally apply to become a freegamer reporter if you like :)

Monday, October 19, 2009

Forum un-down #5

Short version: feel free & safe to use the Forum again. The old posts might or might not be added to the posts we post from now on later.



Longer version: there is still hope that the files (and posts) will be restored but of course no guarantee. Having a job doesn't help the server administration spend money on trying to restore the files.



However, I was assured, that the posts we write from now on will be preserved, even if the old posts get restored. I told otherwise in a previous post's comment before.



I'm sure you are curious about whether the forum software is responsible for the data loss. It is not. It was me, not bothering to check whether the posts get saved in the database or not. The default behavior is to save to files, saving to db would have to be enabled.

Thursday, October 8, 2009

Forum down #4

8 Oct, UTC+1:

22:27 < ghouly> freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki

22:28 < dmj728> ghouly...are the message bodies back?

22:28 < ghouly> not yet, we'll work on that this weekend



PS: For all your game development forum communication needs I recommend this list for the moment.

Tuesday, October 6, 2009

Forum down #3

So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so 'repairs' begin now)..



Meanwhile jClassicRPG created a new forum. Make your choice ;)

Monday, October 5, 2009

Forum down #2

Permission to panic given.



We didn't lose the databse, but it might be that we lost the files. Unfortunately the messages of the forum are saved as files. Check this out (but don't post) to see how a 'full' forum without messages looks like.



So this is the 'message-only backup' I was talking about in previous post.



We still might be lucky and the filesystem can be recovered. It's 400GB big and it takes a week to download that, so expect having to wait...



Waiting is the magical word here.



:(



I'm very unhappy about the forum and how not having it around might affect the community members and especially the projects that use it as part of their infrastructure..

Forum down

Due to a filesystem error (apparently) the FreeGameDev forum is down. The post data (MySQL table) is safe and will be likely restored in a day or two. It's not clear yet if file attachments can be restored. We will keep you updated.


You can use this phpBB forum as a short-term temporary solution.

 
Blogger Templates