Showing posts with label dungeonhack. Show all posts
Showing posts with label dungeonhack. Show all posts

Wednesday, September 7, 2011

DungeonHack/Godhead Demo Ultimatum

DungeonHack aka Godhead imposed an ultimatum on itself: two weeks for finishing a gameplay demo using the Lips of Suna engine.


Should the demo not be finished by that time, the development team will commit Seppuku.

Just kidding. :)

It's refreshing to see an open project put some pressure on itself. I'm looking forward to the results of this.

Sunday, February 13, 2011

OpenMW 0.9 and DungeonHack Progress

OpenMW 0.9 is now available for download. Features:

  • Exterior cells - loading, unloading and management
  • Character Creation GUI
  • Character creation
  • Make cell names case insensitive when doing internal lookups
  • Music player
  • NPCs rendering

No screenshots I'm afraid!

DH concept art from the "clothing the Estonian" thread

DungeonHack will have a new software architecture [git repo], estimated to be showcased very soon. [announcement]

I noticed that both projects have a "Contributions Wanted" link which leads to their milestone/roadmap tickets (on a wiki page) [dh/owm]. I get the feeling it's time to start using trac, as does PARPG for example. :)
 
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