World of TDs
Some commentary and a look at the numbers
So, let's look at some numbers shall we. This is from October 10th through November 9th of this year (source: Noobmeter.com):
Tank Games Played Win Rate (recent)
WT E-100 111k 60.3%
AMX 50 Foch 155 728k 55.5%
Object 263 104k 54.7%
Object 268 1,168k 54.4%
T110E3 222k 54.2%
FV215b (183) 494k 53.6%
T110E4 553k 52.7%
JagdPz E-100 507k 50.7%
Now for the heavies:
T57 Heavy 867k 53.1%
E-100 824k 52.9%
FV215b 110k 52.5%
AMX 50B 498k 52.4%
T110E5 629k 52.0%
IS-4 245k 51.9%
Maus 176k 51.7%
IS-7 931k 51.3%
113 53k 51.0%
And the mediums:
Bat Chatillon 25 t 1,139k 54.9%
M60 157k 54.5%
Object 140 362k 54.1%
T62A 672k 53.2%
M48A1 240k 53.1%
E-50 Ausf. M 289k 52.9%
Leopard 1 247k 52.8%
FV4202 89k 52.6%
121 130k 51.9%
I believe these recent numbers show a few things. In today's meta game, it's simply easier to win in a tier 10 TD. For the heavies, the top win % is 53.1% on the T57, you don't even see a 53% for the TDs until the last 3. As for the meds, they fare better, however, only the very top 3 are even close to the best TDs as far as win rate, and the Bat barely eclipses the 263 in this regard. Even the very worst 3 TDs have higher win rates than the worst 3 meds and heavies, with the exception of the JP E-100, known to be the worst tier 10 TD. Yes, the WT E-100 has a bit of a small sample size, but I believe once it gets to 500k+ games, the win rate will not change a great deal. This tank in particular may be the single most overpowered tank Wargaming has ever released.
Aside from the WT E-100, it's quite widely known that the Foch 155 and Object 268 are formidable, if not outright overpowered. It's no accident that since 8.6, and with the release of the new German TDs, these 3 have become the kings of the battlefield, and you may include any of the tier 10 TDs in this category if well played. You may argue that any well-played tier 10 will be a king of the battlefield, but, having played almost every tier 10 on the test server, I'd argue it's much easier to make a massive difference in a TD. I'd argue this because this game favors alpha damage/burst damage (autoloaders) over DPM for the most part, speed and maneuverability over armor, and if you just happen to have a good combination of all 3 (Foch 155 and 268), you may not need much help in winning your share of games.
I really believe another major reason TDs do so well is because of the way the maps are intentionally designed. There truly aren't a lot of unique maps, in many cases you have 3 lanes, or maybe only 2, which are viable options for the majority of tanks. For the most part, if you don't stick to these lanes, you will die very quickly. Here are a few examples of this:
Fisherman's Bay |
Karelia |
El Halluf |
Prohorovka |
Murovanka |
Steppes |
These are only a few examples, but, as you can see, you're rather restricted to where you can go. On many maps, such as El Halluf, it's even more restricted. This only favors TDs who get to sit back, wait, and deal insane amounts of damage, not unlike the way arty used to. If there are only a few lanes, all you need is 3-5+ TDs on a team to virtually negate the entire map from the opposing team. In my experience, getting 3-5+ high tier TDs on a team is not uncommon at this stage.
To me, this is a broken game mechanic, and should be addressed. I don't want to be punished even more than I already am for taking the initiative and attacking in my heavy, medium, or light tank. This does not mean blindly rushing a known enemy position, or some other suicidal technique. Experienced players can see that high tier TDs are indeed in need of rebalancing. Let me be clear, I'm mostly addressing public play, and not clan wars or some other modes.
some TDs not only have ridiculous alpha, but armor, or speed, or all 3 |
It would seem that in nerfing one class of tanks (arty), WG unintentionally (or perhaps intentionally) majorly buffed TDs. Where once you couldn't sit out on a hill or behind known camping spots, you can now feel quite safe in a TD. TDs have become the go-to pubstompers for high tiers, and generally speaking, if you're not in one, you're putting yourself at a disadvantage.
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