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Blog about online games: Erupublik, Ikariam, Wartune, League of Legends
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Marko Tublnic
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Atonement (or Goat's Monthly Post)
Julius' endless poking has sent me over the cliff of post-guilt, fortunately, lots of projects have been jumping up and down for attenti...
Forum down #2
Permission to panic given. We didn't lose the databse, but it might be that we lost the files. Unfortunately the messages of the forum a...
Forum down #4
8 Oct, UTC+1: 22:27 freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki 22:28 ghouly...are the message...
Forum down #3
So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so ...
Forum down
Due to a filesystem error (apparently) the FreeGameDev forum is down. The post data (MySQL table) is safe and will be likely restored in a d...
Why we need a stronger copyleft for artists, and how this might be accomplished.
Currently, art copylefts are weak with respect to code. If I'm a programmer and I want to write code that's specifically for use in...
Stunt-Rally 1.5 Multiplayer
We are getting a lot of nice mails from developers lately... not sure yet if I am annoyed by the spam or pleased that I don't have to do...
Developer interview: SuperTuxKart team.
Hi folks, My name is Artem (KroArtem in IRC) and I wanted to post an article here almost for a year. Nowadays I have an opportunity to do th...
Dev-corner: m64's Development Lessons and Agile in Free Open Source Game Development
In his first Lessons from Bulletstorm post , m64 talks about the importance of Level Design, Editors, Core Gameplay and Mechanics Tweaking f...
Strategic Initiative
Strategic Initiative Strategic Initiative is "a semi real-time strategy game played over the Internet where the objective is to seize ...
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Saturday, March 5, 2011
Mapping for Purity
Last month MCMic
reviewed
Purity and now he started
making maps
for it.
Stepbouncing for Purity by MCMic
p00 and p01 for Purity by MCMic
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Dev-corner: 48-hour Reddit Game Jam Postmortem
Tiny game: Stop the Zombies!
Dev-corner: Making unlicensed fan games -- why you...
Dev-corner: Bart K. explains (and rants about) C/C...
Dev-corner: Primer to texture creation
Pokemon White/Black Review still coming!
Xonotic Player Interviews
Sintel The Game mini-update
Red Eclipse 1.0
Spaced Out - Vega Strike and Pioneer betas plus Mu...
Reddit Game Jam 06 (March 25 to 27)
Holy Crap! M.A.R.S. 0.7.0!
SDL job offer, open art funding opportunities, tin...
News from 0 A.D.
icculus @ Flourish! 2011: Gaming and Linux - also ...
FPS release weekend?
Ryzom now nearly free to play
Besiege - 3D RTS (Java/Ardor 3D)
ManicDigger & ArdorCraft - Open Source Minecraft-l...
Pokemon Review Coming soon
PyWeek 12 is upon us! - Also: Python Game Book wik...
Blender Game Engine Air race
OpenDungeons: Huge Progress
as3sfxr-b: evil (flash) sound machine
FLARE leaping forward to 0.11 .. and problems with...
Mapping for Purity
Maratis - Simple 3D Game Editor
Terrain Editing in WorldForge
Techne, Aviation & Airrace slash community-funded ...
Inside a Star-Filled Sky (Public Domain For-Pay) +...
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