Hey guys, small victory dance for me in Wartune as I reach Solo Arena Rank #1 on my server which is the first time ever for me. No pots, scrolls or anything naughty like that :) Before my highest was rank 3 i think, but could not break into the rank 1, but today that job is done and one of the things you can see is wooot 800k gold and 800k daru every 3 days for the top ranked person - that's nearly 7 times more than the average player.
Now I know I will not keep this rank - this is just a test of own strength and I have been recommending testing your strength on Solo Arena in Wartune all the time instead of sending me emails "Am I strong enough".
What does rank 1 tell me? More than anything it tells that I am good enough to go to any dungeon or any event with the top people and they shouldn't complain too much :)
P.S. I thought by the time i write this post someone would have knocked me off from the podium but i am still standing :)
P.P.S. I finally got a decent head clothing from synthesis of level 1 pumpkin and fashion core.
Saturday, November 16, 2013
Friday, November 15, 2013
VS
It's little wonder then, that finally another company took notice, and created some competition. In November of 2012, Gaijin Entertainment put War Thunder into open beta testing. They were clever with their implementation however, since they didn't immediately start with tanks. Gaijin's idea for War Thunder is very similar if not identical to what Wargaming is trying to do with it's 'World of' games, create a land warfare game (WoT), air warfare (World of Warplanes), and sea warfare (World of Warships). Gaijin decided to preempt Wargaming and start with planes first, trying to take many potential customers from World of Warplanes, and get them hooked on War Thunder planes first. According to War Thunder news (source: http://warthunder.com/en/news/216/current/), as of July 25th, 2013, War Thunder has more than 3 million players. Apparently, WoWP had around 4.5 million players throughout the beta-testing phase (source: http://www.techmerszone.com/2013/11/world-of-warplanes-is-now-available-to.html). This may lead you to believe that World of Warplanes is more popular, and is going to be more successful, but from these polls and forum threads, you will quickly begin to see the opposite is true:
Let the Games Begin
Anyone who has enjoyed World of Tanks, made by Wargaming.net, will tell you that the game was truly revolutionary in its concepts and implementation. Truly no other company sought to create an online player versus player armored warfare game quite like Wargaming managed to do with this game. They found a niche that no one had really tried yet, and made it work, and for that, they were rewarded with revolutionary success. Since 2010 when the game was in closed beta, millions of players have played this game, and given Wargaming their money.
Speaking of money, here's an overall breakdown of Wargaming's revenue and active players:
(source: ftr-wot.blogspot.com)
Overall Revenue 281 million, Broken down into..
168.9 million - Russian Server
70.0 million - European server
39.7 million - U.S Server
2.4 million - Sea Server
168.9 million - Russian Server
70.0 million - European server
39.7 million - U.S Server
2.4 million - Sea Server
Now compare that to active players closer to the time of the report (Pulled Dec 01, 2012)
3,034,756 - Russian Server
845,528 - European server
195,340 - U.S Server
62,225 - Sea Server
That means that that for the average active player they made roughly the following per month..
$4.64 - Russian Server
$6.90 - European server
$16.94 - U.S Server
$3.21 - Sea Server
3,034,756 - Russian Server
845,528 - European server
195,340 - U.S Server
62,225 - Sea Server
That means that that for the average active player they made roughly the following per month..
$4.64 - Russian Server
$6.90 - European server
$16.94 - U.S Server
$3.21 - Sea Server
It's little wonder then, that finally another company took notice, and created some competition. In November of 2012, Gaijin Entertainment put War Thunder into open beta testing. They were clever with their implementation however, since they didn't immediately start with tanks. Gaijin's idea for War Thunder is very similar if not identical to what Wargaming is trying to do with it's 'World of' games, create a land warfare game (WoT), air warfare (World of Warplanes), and sea warfare (World of Warships). Gaijin decided to preempt Wargaming and start with planes first, trying to take many potential customers from World of Warplanes, and get them hooked on War Thunder planes first. According to War Thunder news (source: http://warthunder.com/en/news/216/current/), as of July 25th, 2013, War Thunder has more than 3 million players. Apparently, WoWP had around 4.5 million players throughout the beta-testing phase (source: http://www.techmerszone.com/2013/11/world-of-warplanes-is-now-available-to.html). This may lead you to believe that World of Warplanes is more popular, and is going to be more successful, but from these polls and forum threads, you will quickly begin to see the opposite is true:
http://linustechtips.com/main/topic/52375-world-of-war-planes-vs-war-thunder/
http://forum.gaijinent.com/index.php?/topic/10242-war-thunder-or-world-of-warplanes-poll/
http://forum.warthunder.com/index.php?/topic/39396-world-of-warplanes-vs-war-thunder/
http://duxter.com/topic/5491-world-of-warplanes-vs-warthunder/
http://archeagesource.com/topic/2067-war-thunder/
http://simhq.com/forum/ubbthreads.php/topics/3862506/Re_World_o_Planes_vs_War_Thund
https://forums.robertsspaceindustries.com/discussion/17064/
| War Thunder |
Aside from those, having read a great deal about both World of Warplanes and War Thunder, I can safely say that most people are very positive when it comes to War Thunder, and almost universally negative towards World of Warplanes.
| WoWP |
Given the community's sentiment about both games, I'd have to say that Gaijin has succeeded in their attempt to take Wargaming's air warfare customers away. This isn't to say that World of Warplanes doesn't have its share of fans, but I believe most people are really not that excited about WoWP.
This brings us to the next topic: the ground forces side of things. Having effectively won the air warfare contest, Gaijin is now nearly ready to begin the closed beta for their ground forces.
http://warthunder.com/en/news/337-Ground-Forces-closed-beta-announcement-en
Many people, myself included, have been eagerly anticipating the release of, or at least testing of, War Thunder ground forces. It's somewhat of a drawback that the number of slots for the closed beta are limited, and you will have to complete certain objectives in the War Thunder planes game to become a closed beta tester for ground forces. For me, it's enough that finally a company that is obviously very competent will try to compete with Wargaming on it's home turf, ground forces.
Given Wargaming's history of bad customer service, bad North American servers, failure to fix known issues with the game (spotting system/camo/RNG/fail platoons/AFKs/bots/0 dmg crits), and their general attitude towards their playerbase, I won't be surprised if many people jump ship from World of Tanks and give War Thunder ground forces a shot. I believe that Wargaming is digging their own grave with the way they handle many issues, or in some cases, simply ignore them. As long as War Thunder ground forces is halfway decent, not full of bugs or other critical gameplay issues, I think WT ground forces may be a hit. Wargaming will definitely notice a down tick in their active players, if not their income, once WT ground forces is put into open beta, and the only thing I'll have to say to them will be, "how terrible".
http://forum.worldoftanks.com/index.php?/topic/261998-customer-service-fail-security-measures-fail-no-help-from-wargaming/
http://forum.worldoftanks.com/index.php?/topic/246835-telianetfaillagpacketlossfml/
http://themittani.com/features/wot-serb-facts-july-%E2%80%9Chow-terrible%E2%80%9D
This brings us to the next topic: the ground forces side of things. Having effectively won the air warfare contest, Gaijin is now nearly ready to begin the closed beta for their ground forces.
http://warthunder.com/en/news/337-Ground-Forces-closed-beta-announcement-en
Many people, myself included, have been eagerly anticipating the release of, or at least testing of, War Thunder ground forces. It's somewhat of a drawback that the number of slots for the closed beta are limited, and you will have to complete certain objectives in the War Thunder planes game to become a closed beta tester for ground forces. For me, it's enough that finally a company that is obviously very competent will try to compete with Wargaming on it's home turf, ground forces.
Given Wargaming's history of bad customer service, bad North American servers, failure to fix known issues with the game (spotting system/camo/RNG/fail platoons/AFKs/bots/0 dmg crits), and their general attitude towards their playerbase, I won't be surprised if many people jump ship from World of Tanks and give War Thunder ground forces a shot. I believe that Wargaming is digging their own grave with the way they handle many issues, or in some cases, simply ignore them. As long as War Thunder ground forces is halfway decent, not full of bugs or other critical gameplay issues, I think WT ground forces may be a hit. Wargaming will definitely notice a down tick in their active players, if not their income, once WT ground forces is put into open beta, and the only thing I'll have to say to them will be, "how terrible".
http://forum.worldoftanks.com/index.php?/topic/261998-customer-service-fail-security-measures-fail-no-help-from-wargaming/
http://forum.worldoftanks.com/index.php?/topic/246835-telianetfaillagpacketlossfml/
http://themittani.com/features/wot-serb-facts-july-%E2%80%9Chow-terrible%E2%80%9D
Sylph Level 55 Skill Buff
Hey guys, so my sylph in Wartune is now level 56 and as some of you have asked I am sharing here the picture of her new buff which is released for all sylphs at level 55.
Iris gets a 5% healing buff. I heard Apollo gets a 10% chance to put a 3% hp shield. And Pan has a 35% chance to reduce damage by 10% (Thanks Jarred).
I can really see down the road when sylphs are higher colours and higher levels they will make a huge difference in our power. Mine is still white and it is doing a pretty good job. I don't have time or the patience to go farm - maybe later i will do it or just wait and get a higher colour sylph from some event.
So here is the picture:
Iris gets a 5% healing buff. I heard Apollo gets a 10% chance to put a 3% hp shield. And Pan has a 35% chance to reduce damage by 10% (Thanks Jarred).
I can really see down the road when sylphs are higher colours and higher levels they will make a huge difference in our power. Mine is still white and it is doing a pretty good job. I don't have time or the patience to go farm - maybe later i will do it or just wait and get a higher colour sylph from some event.
So here is the picture:
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