Saturday, February 20, 2010

Game sfx maker tool ... sfxr in flash!



What's all this then? This is as3sfxr, flash port of sfxr. It makes sounds for your games. You only have to press buttons and listen and press buttons again.

This is great: no need to understand how sound synthesis works, ability learn a little about sound synthesis by pressing buttons/moving controls randomly, no need to download/compile/install anything either. Oh how I would wish for more tools of this kind, maybe specialized stuff like (non-8-bit) fire effect generators, ice effects, explosions... There are some sfx gens for pure data but it will take a little more time to get them running.

At the top of this post, there is an embedded flash applet. If you are a user of an open source flash player: do you see it? Can you use it? How many of you already knew of sfxr but only now did try it through as3sfxr?

I hope this 'no info about games' post does not shock you.

Friday, February 12, 2010

Pretty Warzone; What's to see in Linwarrior; Sauerbraten and content

Warzone 2100 has pretty new textures! Oh wait, didn't I report this more than one year ago? Well.. the release after the next is supposed to feature them, finally.. But I *do* have news to offer: Building models are being re-modeled and re-textured! Slightly related: There is a tutorial on making models and texturing them on their forums.

 Warzone 2100: re-worked buildings

Hmm... I wish there were "tower defense" maps for Warzone 2100... and that moving units wouldn't be such a torture.. Speaking of torture, do you wish you could test WZ with new textures but don't have the time to figure out how to get the svn version? Well, maybe the following showcase video of the textures in-game will ease your pain. ^^



LinWarrior3D 2009_11_08 r15 was released a while ago. As a lover of the game that served as inspiration for LinWarrior, I'm compelled to like it. After all: you can shoot (and destroy stuff even!), you can move torso and legs individually and you have a wingman.

On the other hand, there is no mission goal and the game lacks any mech customization. Also I really miss a "STOMP STOMP" sound.. As for the game's name: well, at least they don't call it "FreeMech". :)



There's quite a bunch of new content in Sauerbraten's subversion repository, taken from Quadropolis, their community content sharing web site. However, [Insert expressions of discontent about licensing choices of others here].



I am quite surprised how much new content Quadropolis is attracting. On the other hand a discussion was started on OpenGameArt's forums, discussing the additional hardships of creating free as in freedom art, which kind of explains it. On the other, other hand, OpenGameArt is doing not bad as well, it attracts contributors who would probably never find a fitting project for their art and keep their works on their hard drive until the next disk failure should have separated them. I wish that projects would start telling their contributors to upload their works straight to OGA though.

I also hope that the community content sites set up for SuperTuxKart, VDrift and WorldForge will help contributors as they are supposed to.

Tuesday, February 9, 2010

Beautiful Open Source Puzzle Games

The beauty of a (puzzle) game is not only what we see and hear, but also what we feel when pressing buttons and moving the mouse. Controls are important and I prefer them crispy.

No free software puzzle game has more flavor than Krank. The player piece is a string of circles, which follow the cursor to collide with smaller pieces, which need to be connected to static pieces in different combinations. Unfortunately I fail at recording videos of the game and screenshots can't communicate the feel of the movement and sounds.. Speaking of movement, the controls are not as sharp as they should be, according to my ideal. However, this seems to fit the game very much, slow music, slow pace, 'swimming' controls. At first I was frustrated, because trying to do precise movements quickly leads to disaster (or just a harder time finishing levels than if you would do it slowly) but then I learned to relax.

Anyways, you have to try the python-based game for yourself! Just listen! :)



Cuboid-Clone is a nice and simple Panda3D-based puzzle game. If I understand correctly, the levels are cloned 1:1 as well, which would be rather disappointing. If anybody feels like braining some levels, here are instructions.

Cuboid-Clone download link here. The code license appears to be BSD (let's assume 3-clause).



I always loved Zaz' sound effects and now it has prettier backgrounds, and as I believe, freely licensed music (although author info is missing). The replay-video generation function now works without stealing focus, but I advise against uploading the resulting .ogv file to YouTube. :)

If you're a web designer, you could help the developer out with building a web page for Zaz.



In Waymark, you move a piece around in turns, your paths are defined by static blocks, that keep you from falling over the edge of the screen. Collect other pieces and reach the exit is the goal. Thanks to Danc's lovely pixel art (which is freely licensed under CC-BY) and the fitting sound effects (license unknown), Waymark is a pleasure to play.

There is one big problem with the game: movement is way too slow. This confuses me, because I am sure that I played the game a few months ago and movement was very quick. The current version number is 2009-01-10, perhaps the developer forgot it's 2010 and recently released a new version? Or am I having troubles with running Java apps once more?.. In any case, I'll try to convince the developer that this game needs quicker movement. :)

EDIT: If you have trouble starting the game (version mismatch) read this. If you happen to have troubles with Java apps in general (because you are perhaps using a tiling window manager) tell me so in the comments and I'll add a solution to that to this post.

EDIT2: It appears, that I first tried the windows version and that movement in the win version is faster, than the developer intended. The bug was a feature, and a great one. :( Also the developer confirmed that 2009-01-10 is the correct date.



PS: I totally forgot JAG! One of the zagillion connect-four-based block puzzle games, I don't even know what it is a clone of or if it is original! In any case, graphics and sounds are far from programmer art. I'm enjoying this great game from time to time and my only complaint is that the bonuses (pay points to destroy all blocks of one kind and similar) are not properly introduced. Maybe they are described in some readme, but for such a colorful puzzle game, the only proper introduction is having a shiny fat arrow pointing at them when I have accumulated enough points to use them the first time. :)

 
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