Friday, May 18, 2012

Professional Car Sounds Crowdfunding for Public Domain

~5% of David's Merceds' sounds will be donated to the public domain

At the time of this post, USD363 353 are missing and 8 days are left for TrackTimeAudio's Mercedes Sound Recording Kickstarter Project to be crowdfunded.

In a recent update, it was announced, that 5 to 10% of the more than 200 resulting sounds will become freely available.

Free, open source projects that could profit from this include TORCS, Speed Dreams, Trigger Rally, Stunt Rally, Rigs of Rods and many more. It would be delightful to see if advocates of free content licensing would bring this project to a "funded" state and further with many small contributions. (And remember, this will allow you to comment what your incentive for supporting was :) ).

Wednesday, May 16, 2012

OpenMW 0.14: Changelog Video (Commented)

OpenMW 0.14 has been released [blog announcement] half a month ago.

I'm a fan of commented video changelogs and highly recommend theirs (embedded below)!

As an experiment, I created an audio-only version [ogg Vorbis, 4m12s, 3M] using youtube-dl, ffmpeg and sox, in case you prefer that over YouTube.

Dust Racing: high speed, Qt-based, cross-platform, with editor

Four Dust Racing screenshots (not split-screen!), pink player against yellow AI cars

Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++) and OpenGL. Dustrac comes with a Qt-based level editor for easy level creation. A separate engine, MiniCore, is used for physics modeling. CMake is used as the build system.

Planting trees on the road in Dustrac's Qt-based level editor

Graphics are SVG-based (sources included) and and the editor is simple and has a flat learning curve. GPLv3 is named as the license, no special license is named for the graphics, so the same might apply.

Dustrac's controls feel smooth and I love the object physics and the visualization of the trees.
 
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