Monday, January 23, 2012

Flesh Snatcher: Bloody Java Polygons

Scenes from Flesh Snatcher

Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).

Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.

The code license is not all that clear, I seem only to be able to find the jME license in the archive.

This active thread reveals more info and gives an opportunity to talk to the developer.

Friday, January 20, 2012

Traction Edge: Squad-Based Tactics, Roguelike Interface


Traction Edge is a story driven, turn based strategy game set in a Steampunk Victorian England. Gameplay is similar to the Gollop Brothers UFO or Lasersquad series in that you have "Action Points" to spend during your turn. The game also borrows heavily from roguelikes in both look and feel.

Traction Edge is currently under development and is considered alpha software. It is playable but limited. v0.2 was released for the Annual Roguelike Release Party 2011. It is distributed as source only and requires SFML 1.6 (not 2.0) and cmake to build.

Current Features:
  • Turn based gameplay
  • 2-4 member squad teams
  • Destructable terrain
  • Victorian Steampunk setting
  • SFML based, rescalable on the fly, 16x16 graphical tiles.
Planned Features:
  • 16-20 static levels with full story arc
  • Random content, procedural maps
  • Procedural tech tree
  • Civilians
  • Z-levels

You can keep track of all development activity using this feed. The Linux distro that I use doesn't support SFM 1.6 any more, which makes me unable to test this interesting sounding and looking squad tactics game.

Tuesday, January 17, 2012

Annex: Conquer the world Beta2 released

A new beta of the Megaglest based standalone game Annex: Conquer the World has been released recently:


Most important news for me: real Linux support out of the box now ;)
But there are also a few other nice changes, like additional tileset and units etc. The game also has its own master-server now, thus not depending on the Megaglest one any longer.


 
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