For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.
Sunday, May 8, 2011
AGS: Adventure Game Studio open sourced
Better late then never they say... so today I bring you the news that the grand-daddy of point and click adventure game creation software, AGS, has been open-sourced recently.

For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.
For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.
Saturday, May 7, 2011
Cashflow for Open Game Projects via Flattr without investment
So far you had to invest at least 2€ to be part of the service. Now you can use it for free.
So every project that is a one-person project or has a donation infrastructure: please add flattr to your site.
If neiter fits: start thinking about how you would share donations with the team if you got any and add a flattr button when you're done. :)
Thanks to Grumbel for reminding via his post.
Friday, May 6, 2011
Pax Britannica: One-button RTS!
Pax Britannica
Somehow I found out about Pax Britannica a while ago and found it to be an addicting game, even though I only played it agains AI so far.
The resource is time and your task is to decide what to build, while fighting happens automatically and no movement controls are given. In fact all you can do is press a button and the duration of that press will result in different actions. Up to four players or 1-vs-AI are supported.
The license is MIT although I don't know whether it applies to art as well.
The resource is time and your task is to decide what to build, while fighting happens automatically and no movement controls are given. In fact all you can do is press a button and the duration of that press will result in different actions. Up to four players or 1-vs-AI are supported.
The license is MIT although I don't know whether it applies to art as well.
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