Wednesday, March 9, 2011

PyWeek 12 is upon us! - Also: Python Game Book wiki and Spielend Programmieren

Take this for not doing your own "thing, number" logo! ;)

PyWeek 12 is a game challenge/competition. It goes for a week. It starts on 2011-04-03.

It's kind of open source: code needs to be visible, FSF license list is recommended, open source license appears not to be required though. See rules for rules.

Screens of PyWeek11's entries

Here's the initiator's blog (+feed) - in case you're the stalker type. I know I am. :)

PGB and SP banners/logos

Horst, a Wien-based friend of FOSS hosts the Python Game Book wiki and Spielend Programmieren ("Programming by Playing") which is a wiki used for his courses teaching kids to make games using open source tools and libraries. There might be a guest post by him on this blog sooner or later.

Some cool kids on his YT channel.. I hope you like das German.

PSA for psychodelic PyGame Hirnschoner

Tuesday, March 8, 2011

Blender Game Engine Air race

We recently featured another air race kind of game, but this on has much more eye-candy:



And believe it or not, but it is made with Blender3d 2.49b's game engine (update to 2.5/2.6 planned at some point)! Another video with a nice terrain you can find here (beware crappy sound). And an in-game track editor is under development too!

You can have a look at the development of it and download some old versions of the .blend over at the Blender artists thread. But don't expect visuals like above, as the awesome Blender artist Martinsh just recently started to overhaul the graphics like that.

So where is the catch? Well licensing is a bit unclear... in a recent BlenderNation news posts the main developer stated: "This air-race related project is a non-commercial open -source freeware and source .blend file will be released for common good", but I am not sure in how far this will extend to the new art assets, and a clearer commitment to a Creative Commons license and an actual release of the source .blend would make me feel more confident about the licensing status ;)
But hey... at least I assume it was completely done with FOSS software (e.g. Blender3D)!

OpenDungeons: Huge Progress

OpenDungeons finally released version 0.4.7 of their Dungeon-Keeper like game, now with a new UI, better team colors, and many more animations. Very exciting to see the project develop! Download the new release here 

The Peragro Tempus project also kindly enabled DAMN asset managing for the OpenDungeon's media repo, which could really help with getting artists to contribute in the future (go to the DAMN link, then browse, and you should see the OD assets).

 
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