Sunday, January 2, 2011

OGRE3D History: 2010

There's a retrospective of 2010 post on OGRE's blog. Here are some interesting FOSS projects they mentioned:

Project Name Type License Description
Gorilla Library     MIT GUI library
Hovercraft Game GPL* Racing *Depends on non-free fmod, havok and zoidcom
Island Hopping      Game WTFPL*     Platformer *Depends on non-free irrklang
MOGRE Library MIT Bindings for .NET
OgreKinect Library MIT Input library for Kinect
OgreProcedural Library MIT Procedural geometry library
OpenSpace3D Tool LGPL* Scene Editor *Depends (?) on non-free newton physics
QuickGUI Library LGPL GUI library
Spacescape Tool MIT Create space skyboxes with stars and nebulas
Zen Engine Library ZLib 3D game engine client framework


Spacescape running in Wine

I wasn't able to build Spacescape SVN but the 0.3 release runs fine in Wine.

Island Hopping's game over screen

Island Hopping's dependency on irrklang is probably easy to replace, so I gave it a try using Wine with success (broken sound though, go figure).


OpenSpace3D wouldn't start in wine and I don't know if it's build-able on Linux.

PS: Statistics!

Saturday, January 1, 2011

Better late than never

Doesn't seem like the other authors of this blog are big FPS fans, so I guess I have to keep you updated about the other nice releases of last week ;) Too bad my current PC is not capable of running any of those though :(

Xonotic 0.1 preview release


So people have been nagging about this in the comment section already... and I agree, the first release of the Nexuiz fork Xonotic is a pretty cool thing:



For more videos head over to this Youtube page.

Graphics are really a big improvement over the patchwork that was Nexuiz, however the player animation (blending) is still somewhat lacking. Sources tell me that this is actually a current limitation of its Darkplaces engine, but since everything of that game is GPL, someone should take up the challenge and change that ;)



World of Pandman 1.5


Not quite as FOSS (because of un-free media), but still fun is the new World of Padman 1.5 release:


Their website just says that there are a lot of changes, so be surprised ;)

SuperTuxKart 0.7



Errmmm, well and there has been also a very nice SuperTuxKart release over X-mas:



I have to admit though that given the fact that their forums are actually hosted on our website, we are reporting about this neat game way too little. Well... I promise more coverage, ok? :)

LinWarrior r18 "Hazy Blur"

LinWarrior 3D r18

There's a new LinWarrior 3D source release [download link above first screenshot on this page].
  • Enhanced look of landscape and sky
  • Location markers and zones
  • Mission messages 
  • Jump-jet-thruster vibrations (quite awesome!)
  • Blueoading screen:
There's a to-do list and I see collaboration options in procedural city generation: Current cities are textured blocks of different size aligned on a flat grid and created manually. The textures of roads and buildings are procedurally generated though.

There's supposed to be a git repository for the project soon.


HackCraft's OGA contributions

HackCraft, the developer of LW3D, has made many small-but-useful contributions to OpenGameArt in the last few months.

PS: Aw, yeah, mech games.

PPS: I'm curious what kind of suggestions people come up with after test-playing this release, so feel welcome to comment!
 
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