Friday, May 14, 2010

Of Summoning Wars and RakNet

When I found out that Summoning Wars, it in fact uses a freely licensed network library, I wanted to test it, but failed at compiling. Today, with fresh Subversion checkout, I succeeded and was surprised by a Diablo-rules-style RPG with 3D graphics (OGRE) a lot of dialog (hours and hours of tutorials ;) ), choices, different character classes and various spells and items.
Sarcophagus open up! (And let me take precious loot!)

Enlightening zombies in a dark cave with fireballs

Leaving loot behind

Why am I  even writing these captions?

Action-RPG GUI layout 101: Left: Character, Right: Skills or Inventory

Scaring goblins to death with a lovely mask

4-way dialog sequences make plot confusing fun!


Video: Rescuing some NPC [.ogg (shorter)]

I wonder what the network part is all about. I could imagine cooperative plot-games to be fun.. Anyways, about the net lib:

The popular network library RakNet is neither open source nor free software, as defined by OSI and FSF. However, version 2.451 (Feb 18th 2006) is GPL-licensed. It can be found via the Internet Archive's Wayback Machine [zip mirror]. The developers of Summoning Wars mirrored some version as well and even created an Arch Linux AUR package.

The owner of RakNet commented on GPL in commercial game development.

Thursday, May 13, 2010

Combing Github for Games

I am bored. SF.net doesn't produce many new foss game findings, so I say: "Let's try GitHub's search function!"

Searching "game" quickly turned into "game -warcraft -framework -iPhone -life -cocos -Invaders" and I gave up such a general approach. Next up "fps".

  1. maroxe/fps - Soya3D-based shooter. Doesn't run, so I write a report. Project probably inactive, the history tells me. Next.
  2. ctmammoth/mammoth - "Tactical/strategy CTF-style FPS". Contains just a .sln (Visual Studio) file and dlls in the repo. Is written in C#. Obviously non-Linux. Next.
  3. treeform/simple-fps - "Simple fps demo for panda3d". Last action October 2009. It runs! Let's make a quick video, even though it's nothing, but the texture is kind of interesting. Lagging in the video [YT, TO] because of recording app I think. Next.
  4. mlambir/Pygame-FPS - "Wolfenstein style fps in pygame". It uses original Wolfenstein's gfx too. Nothing to look at, still recorded a video [YT, TO]. Last activity September 2009. Next.
  5. Michael-mrg/Sauerbraten - "Fork of the sauerbraten fps with a variety of convenience patches". Not going to test it, but nice to know there are Sauerbraten improvements on GitHub..
  6. gitpan/SDL-App-FPS - What a compelling... name. But then again, behind lame names, there sometimes are quality games! Requires SDL-Perl. The test suite tries to fullscreen and kills X.org in the process. Next.
  7. danopia/quak - "Implementation of duckinator's weird FPS idea". I don't know who duckinator is, but this sounds swell! OGRE-based. Won't start, let's rebuild OGRE. Doesn't help. Write report.
Okay, no more "fps" search results that I could care about. Let's try "rts".

  1. spring/spring - Spring. Oh hi, I didn't see you there! And you brought a friend: the GPL/BY-SA game "Project Recoil" which seems to have at least some 3D & concept art going on.
  2. mrpouet/chenilles - "RTS worms-like". Can't say that I like those, the original is the best Worms-like game so far for me. No activity since > 1 year. Okay, we have terrain and a worm which won't stop walking. Not mucht, but have a video [YT, TO].
  3. shawn42/snelps - "Rubygame RTS" which is now over three years periodically in development. I was unable to test it this time however, due to rubygame problems on my side.
  4. dragly/loose_cannon - "Simple Qt's OpenGL RTS". I accidentally wrote an incorrect report but then got instructions for compiling the game. (Didn't manage to do it ye though.)
  5. Acedio/craft - "A simple RTS". This is a WarCraft 3-style WarCraft 2 clone (at least it feels like that)! Too bad it has nothing more than unit movement and animations. No more development since May 2009. Blender files of models are in the repository, so if somebody found out the license, they might become useful to some other project. Have a video [YT, TO].
  6. jvranish/SpaceWars - "RTS with an emphasis on gravity". It seems not to work. Bug report. Next.

Let's try "rpg".

  1. Can't run | can't run | can't run | can't run | a renderer [YT, TO] | not pretty but functional [YT, TO] | too complicated to set up, no convenient package of pybox2d for Arch Linux | a little something [screen] | A pre-alpha Panda3D RPG [YT, TO] | tiled map, I could watch this guy all day | no content [screen]
  2. foxostro/arbarlith2 - Finaly something more 'robust'! Charlie once mentioned the game in a post. Rather complicated to compile (see readme) and fails too, so I created a report and hope for support.

That wasn't much fun... Um, "adventure" anyone? I'll ignore games I can't run for the rest of this post.

  1. kallepersson/subterranean - This one is playable! (Only one quest to solve but it has music.) One great thing about it is that wheels are not being re-invented for it, it uses an adventure engine that was the product of a PyWeek challenge. Here's a little video [YT, TO].
  2. codingisacopingstrategy/ countryoforigin [homepage] - This one is a ScummVM adventure, where dialog and philosophy appear to be the key to winning the game (does it even matter?). It looks so retro but breaks its visual predecessor's habits in a way, that reminds me of Mr. Rohrer's games.
  3. Droggelbecher/Grail - An adventure engine with parallax drawing, noir graphics and no interaction as of yet. A video shows the effect and animations [YT, TO]

What a clusterfoo! I hope you enjoyed it nonetheless! The next post I'm going to write will hopefully be a one-game one. :)

Wednesday, May 12, 2010

Lugaru open source on GNU/Linux (64bit)

Lugaru was open sourced (the code, not the assets). Aquaria, Gish and Penumbra Overture are to follow in a time frame of three days. Here's the counter (top right).

Lugaru is a 3d martial arts fighting game that mainly plays in open-air levels in it's proprietary version. Besides kicking and jumping, sneaking and weapon use are main features of the game.

A fork allowed me to compile Lugaru on 64bit Linux with ease.

Hopefully tutorials for creating completely original content will appear soon, so there can be some fully faif fun foon (soon) with fully free content, for example with a gnu fighter from Ryzom.

Lugaru open source main menu, if you add the proprietary content
 
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