Monday, May 10, 2010

Port and Configure - Specialists Wanted for Diablo-like and 3D and cute pixels!

Holyspirit is a good-looking hack & slash game with (rendered?) 3D graphics, which I unfortunately was only able to run using wine (and it wasn't very stable either: entering some areas and saving would cause it to freeze).

It appears however, that it should be very simple to make it compile on Linux, somebody will just have to figure out how to make Code::Blocks (.cbp files is provided) find SFML, a SDL alternative that is used by Holyspirit and provide compile instructions.

DotModeler is a 3D pixel editor which could use non-AZERTY language keyboard bindings and a little bit of English-language documentation (or anything that can be easily translated).

Kwest Kingdom is a Kwute roguelike which even a Nethack-hater like me can love! Here's a YT video [TO] of the kewtness.

I haven't been able to compile the game (I think) but it apparently has 64bit Linux binaries in its GIT repository and Windows binaries for download. Still, I think the Makefile might use some cleaning up. Volunteer! For cuteness in FOSS games! EDIT: My fault, see comments for clarity!

Summoning Wars is the third Diablo-like in the last two months you read about here. It uses OGRE but unfortunately also the non-free RakNet and could use some alternative library support. (Hintedy hint hint.)

EDIT: Apparently the version used is an old GPL-compatible version of RakNet. I will report, as soon as I know more. You can follow the discussion here.

Saturday, May 8, 2010

Formula Retro

Formula Retro is an actively developed "Sega's Virtua Racing look-alike". I found it to be somewhat buggy (but stable) and I like the look.

Windows releases are available for download and here are GNU/Linux compile instructions, you will need to have irrlicht installed:

svn co https://formularetro.svn.sourceforge.net/svnroot/formularetro/trunk formularetro
cd formularetro
find . -exec sed -i 's|../irrlicht/include|/usr/include/irrlicht|g' {} \;
make
./dist/Debug/GNU-Linux-x86/formularetro

If you like the art style, you might want to give SimCar a go.

PS: I recorded a short video of the action and found out that the art license (CC-BY-SA 3.0 ES) is compatible with the international version of that license.

Ryzom FOSS: The Art

Ryzom has been released under AGPLv3 for server, client and "content creation tools" and BY-SAv3 for 17463 png image files and 7553 max 3d model files (see ). The 3D format is problematic, as .max is a proprietary format, but art is also available in the NeL shape format in ryzom's media browser (maybe not all of it, I'm not sure).

"Porting the art" is one of the tasks for which Ryzom will welcome developer support. Finishing porting to GNU/Linux is another goal and I'm sure there will be a little more coverage about the game here on Free Gamer and on other blogs once it runs. :)

(4 MB 24x24 preview of about 14000 of 17463)

I think most ground textures I saw were rather small (128x128) but of high quality and also include to-transparency alpha-blend tiles that are helpful for transitions between ground types. There are also in-game icons and GUI elements.

Here are the most popular resolutions, if you're curious:
files resolution
5493 256x256
2243 128x128
1864 256x512
1422 32x32
1337 64x64
1142 512x512
646 24x24
613 128x256
316 40x40
238 64x128
199 256x128
137 1024x1024
121 4x4
116 16x16
 
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