Saturday, February 6, 2010

Open Source 3D Game Engines Updates

Crystal Space 1.4 is out. Features include improved animations ("integrating vertex based animation with skeletal animation") and terrain ("improves rendering and handling of large outdoor areas"), OpenAL for sound and an internationalization plug-in.





Engine screenshots are very informative. This is Panda3D by the way.

Panda3D has a prettier website, it released version 1.7.0 and apparently has a web-plug in. The new version makes it easier to crash the computer, but also gives a performance boost - with the magic of 'pointer textures'.


I have a little crush on Panda3D, because it gives access to 3D and audio with no complicated setting up through a scripting language (Python). On the other hand it requires 3D models to be in its own format and I find converting not very convenient. For example there have been problems importing animations into Radakan.





OGRE mascot

Ogre has a mascot, and it might even become freely licensed, somebody just needs to confirm this (by posting in the thread). :)



Besides that, 1.7.0 RC1 has been released, which is licensed under MIT license (before, it was LGPL). Here's what seems like a changelog.





OGRE wikis
Furthermore, the OGRE wiki moves from MediaWiki to TikiWiki. I suspect that a main reason is because a nicer OGRE style was made for TikiWiki, while the MediaWiki OGRE style looks bad. That may be a strange reason, but as long as it makes people use the wiki more, why not? Here's the discussion if you have an idea.



Just for kicks: a simple comparison of OGRE, Panda and Crystal regarding lines of code. What does it tell us? Well, that OGRE has the biggest codebase (even though it only handles graphics), that Panda3D is the most compact of the tree and that Crystal Space code size had strange ups and downs. Nothing more really.



Kambi VRML v2.0 is soon to be released, as is the final version of the demo game Castle (which will only mean additional eye candy to the game). What is more important, as soon as Castle 1.0 is released, work will start on Castle 2.



Castle 1 is a three-level game and I consider it hard (easy to die) and its controls to be rough. On the other hand the level design is great: the layout invites exploration the levels are linear, each with a goal to be reached. This way the levels actually are part of a game, rather than an open-ended tech demo. This is why I have a good feeling about Castle 2.0 already. Depending on whether the developers decide to work on Castle 2 on their own or to ask the community for contributions, we might see some more use of their forum.





Morrowind scroll loaded in OpenMW
OpenMW, the Morrowind engine implementation in OGRE switched from D to C++ (because of compiler availability and language popularity) and from svn+git to git-only (because of git-svn problems). Git clone instructions here. The next feature to be implemented are animations. A video was promised as soon as they are ready.



Old news: OpenGameEngine development stopped in October 2009, until a project manager wants to take over. The form in which the project is left is described as "usable" and "still too much work to make it worth the time investment".



Enjoy another ridiculous comparison of 3D (game) engines: OpenMW, KambiVRML and OGE. I just love diagrams. :)



We have a list of 3D engines on our wiki, if you want to dig some more. Also all FOSS game engine blogs that have feeds are included in the FGD development planet feed aggregator.

Wednesday, January 27, 2010

Evidyon, HackWars, and SlothRPG: FreeGamer MMO Time!

So, here we go! First post from scary old uncle TheAncientGoat ;)



Evidyon, MMO from Reddit-way




Evidyon
Evidyon is an interesting 3D MORPG recently gone Open Source under the advice of the reddit community, releasing a whole slew of content, tutorials and documentation of how they went about making it in the process. This is a very admirable move, we'll all agree, so show them some love. Unfortunately, it's windows only, relying on DirectX (not VB though, thanks for the fix Nerrad), and I haven't gotten it running under Wine as of yet, but hopefully a few smart alecs can help port it.



Like most other mmo's it has a fantasy setting, as you can see in the screenshot and video, it also sports a Diabloesque style of combat







HackWars: MMO where you craft by programming




HackWars
Here's one for you scriptmonkies, Hackwars, a Java MMO where you play as a hacker (or cracker, more accurately), breaking into pcs by attacking their ports for massive damage. An interesting aspect of this game is its crafting system, you program your own programmes, either in Javascript or the game's built in HackScript, to make scripts that either help you fight or just entertain you. It has both a 2d and 3d interface.



This was also found via reddit and the author wrote some pretty interesting commentary on developing such a game (which you'll see if you follow that link). Also, why not post upcoming FOSS games on our little corner of redditOpenSourceGames and we'll try and cover them if we have the time.







SlothRPG





SlothRPG
SlothRPG is a fantasy 2D MUD -like RPG, also written in Java. It has recently been re-invigorated, so it's worth checking for updates. Unfortunately it doesn't have any servers online at the moment, so you'll have to host your own if you want to check it out

Saturday, January 16, 2010

Cube2: Is it finally taking off?

Ahh, qudobup and Charly are back and posting. Lots of interesting news even for me!
So what can I add to this? Well first of all I forgot to mention this awesome TBS in my last post: UFO2000, which is of course like UFO:AI a clone of a very well known series.
And I should have also mentioned Stellar Forces which is a remake of Laser Squad :)

Cube2 Engine


So as you might have guessed todays topic will be the Cube2/Sauerbraten engine, which besides being a mighty fine game on its own, has also spawned some great offspring projects lately. Blood Frontier has been mentioned before and since there have not been any new releases since then I will keep it short and just mention this video review which gives you an idea of the game play. But check it out if you have not done so yet!

Platinum Arts Sandbox


Plantinum Arts Sandbox has also been mentioned here before, and could be quickly described as a game development platform aimed at kids (and adults), utilizing all the nice in game editor features the Cube2 engine offers (and more).

Recent news are that they are hosting a nice contest , they have also just announced a new version. And besides offering the usual amount of fixes and updates, it now boasts a really nice 2D platformer template for you to create new games:



Furthermore they have templates for RPG projects and for wanna be film makers a new tool called movie cube (movies made with game engines are also called Machinima for those unfamiliar with the term).

Syntensity


Syntensity is a project quite similar to the one mentioned above, albeit with a more mature focus. Their feature list is long and even though still under heavy development it is starting to be a really nice tool for game developers.

And besides the fact that we are happy to announce that they have chosen our network for hosting their community forums, they have also recently released a really nice new game template called Razanak:



So check it out via the Syntensity lobby (the mod gets dowloaded automatically when you enter the corresponding portal), and see for yourself what a powerful game making tool Syntensity has become.









 
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