I'm Thethrell from Server Wartune 153. Upgrading this took a purple Apollo. Second star took 15k exp, third took 20k, fourth took 25k, fifth took 30k, and to max it to orange took 35k. Upgrading all the stats on it took getting sepulcrum wherever I could, and a lot of it. I didn't put it into any other sylphs, just this one. I've been playing since September, am level 70, and was doing Class Wars for the first time and wanted to be prepared, and came in 19th, after fighting only lvl 75+. Pretty much once I pull this out I win. I was also able to pass lvl 15 of Necro thanks to this, and made it to 19, and ONLY lose in battleground and group arena to stunners.
Showing posts with label sylph. Show all posts
Showing posts with label sylph. Show all posts
Tuesday, December 24, 2013
The secret weapon of Thethrell
Hey guys, I got here a screenshot of the Wartune secret weapon of Thethrell which is just awesome! So check it out below and here are few words from him:
Monday, December 16, 2013
Sylph's Future Updates and Strategies
Hey guys, thanks to Michael L. for pointing me to this information, here I share with you a very detailed post by GenevaYuki from the Undead Rose forum news on the future updates, skills / spells, transformations of sylphs with full detail which we did not have before! So thanks again Michael and GenevaYuki and let's jump right into that juicy bit of info:
Please note G.Y. has done her best and there could be some mistakes in translation or whatever, but this is already very good.
(If you like this please click Google+ or share on Facebook, inside the Wartune game, on your guild websites/forums, etc)
Active:
Active:
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Condition for Transformation:
Level 70 Sylph
Purple or Orange Grade
You need to collect Constitutional items like "Sand of the Stars", "Tears of the Stars" and "Flaming/Ice/Wind/Earth/Light/Dark Stars" from a New Sylph MP Dungeon called the Road to the Sky.
You can fight them 10 times a day with your Sylph 1 v 1 they will get Experience and these certain items for them to upgrade when they're Level 70.
After you evolve them you can pay Balens to keep all the Skills you've learned (because they are upgraded and attributes may be different when they transform) and Speculums you've put into the Sylph. If you do not pay Balens only 20% of the Speculums will transfer towards your new Evolved Sylph and selected Skills will be transferred over.
Also during this update you can pay Balens to replace skills you selectively and currently possess (unlike right now it removes one randomly of your choice).

So that's it boys and girls, a great guide prepared by GenevaYuki and like I said it might not be 100% complete or perfect but nevertheless it is very good and for everyone out there in the Wartune world should be quite interesting to read and perhaps even prepare for the future (for example perhaps we should keep all our sepulcrums instead of using them so to avoid the balen payment during transformation - just a thought).
So put down in the comments what you think and if you think this is a good development for Wartune or not. I think its fun :)
Please note G.Y. has done her best and there could be some mistakes in translation or whatever, but this is already very good.
(If you like this please click Google+ or share on Facebook, inside the Wartune game, on your guild websites/forums, etc)
Pan's (Wind) Transformation -> Medusa
Pan
Passive:- Breathe Shield: 35% Chance to Reduce Damage by 10%
- Spirit of the Wind: When you inflict Critical to an Enemy their Block is Reduced by 10%
- Master of the Wind: When you're hit by a Critical attack you will have 10% more dodge (1 damage).
- Gust Strike: 136%+180 Physical Damage to a single front row enemy.
- Breeze Blade: 150%+100 Physical Wind Damage to a Single Back Row Target. This skill has +10% chance to Critical Strike.
- Airy Guardian: Max HP and current HP is increased by 30% for 3 turns. After it's finished, Max HP returns to it's original value.
- Wind's Grace: 145%+200 Physical Wind damage to 2~4 enemies. Enemy defenses are reduced by 50 points for 3 rounds.
- Aquilon's Lament: 210%+270 Physical Wind Damage to an enemy with the lowest health.
- Delphic: Apocalyptic Hurricane: 314%+350 Physical Wind Damage to all enemies.
- Aquilon's Blessing: Reduce Damage taken by 40% for three rounds. Cannot be dispelled.
Medusa
Passive:- Swift of the Wind: Every time you are attacked, your Critical Chance is increased by 5% stacks up to 5 times (25%) and lasts for 2 turns.
- Blessing of the Wind: Consume 500 Awakening Points, increase all allies damage dealt by 30% for 3 rounds.
- Wind Wall: All allies in your party gains a Deflection Shield that reflect 20% of the damage dealt, lasts 2 turns.
- Steal: 280%+180 Physical Wind Damage to all enemies. Steals 500 Awakening Points from the enemy team and restores 500 Awakening Points to your allies.
Iris's (Water) Transformation -> Triton
Iris
Passive:- Ocean Mirror: Healing Effects +5%
- Spirit Well: The target of Warm Spring has damage reduce by 5% for 3 turns
- Master of Water: Acheron Wave has a chance to bind target for a turn.
- Deluge Strike: Deal 165%+180 Magical Water Damage to a single target.
- Ice Armor: Cleanses Debuffed Allies (Purification, Cleanses all Debuffs)
- Warm Spring: Heals 85%+300 Magic Damage to a team mate with the lowest HP.
- Rain Dance: Restores 133%+500 HP to all team mates.
- Tsunami: Deals 145%+156 Magical Water damage to all enemies. Removes debuff from an ally with the lowest HP.
- Delphic: Acheron Wave: 280%+350 Magical Water damage to all Enemies.
- Neptune's Blessing: Healing Effects increased by 20% for 3 turns.
Triton
Passive:- Wellspring of Waters: Reduce the amount of Awakening Points used when in Sylph Mode allowing you to stay in Sylph Mode longer than usual.
- Hypothermia: Consumes 500 Awakening Points, gives a team mate with the lowest HP the invulnerability for 2 turns.
- Icicle Arrows: 300%+180 Magical Water Damage to the enemy with the Lowest HP percentage.
- Acheron's Shield: Gives all allies in the front row a shield that absorbs 30% of your HP.
Amazon Queen's (Fire) Transformation -> Kerrberus
No info yetEve's (Lightning) Transformation -> Hercules
Eve
Passive:- Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
- Plasma Field: A small chance that your target will not get a "Critical" next turn.
- Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
- Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
- Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
- Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
- Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
- Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
- Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
Hercules:
No info yet.Apollo's (Light) Transformation -> Athena
Apollo
Passive:- Illumination: Healing Spells are 5% more effective on yourself.
- Master of Light: Deals 5% more damage.
- Radiant Soul: 10% chance of manifesting a shield which absorbs 3% Max HP worth of damage for one turn.
Active:
- Shining Strike: 148%+180 Magical Light Damage to a Single Front Row target.
- Beam Sword: 130%+200 Magical Light Damage to 1-2 enemies. Targets with Higher HP takes higher damage.
- Light Arrows: 135%+257 Magical Light Damage to 2-4 enemies. Targets with Higher HP takes higher damage.
- Heavenly Body: Increase your MDEF/PDEF by 10% for 3 turns.
- Ray: 160%+256 Magical Light Damage to all Enemies, restores 2% of your MAX HP.
- Delphic: Sword of Judgement: 340%+300 Magical Light Damage to all enemies.
- Helio's Blessing: Heals yourself for 20% of your MAX HP.
Athena
Passive:- Guardian of Light: When you are attacked, reduce the damage taken by 5% for 2 turns, maximum of 5 stacks.
Active:
- Shield of the Goddess: Reduce 500 Awakening Points, All Allies gain a Shield that Absorbs 30% of your MAX HP and reduce damage by 5% for 3 turns.
- Blinding Light: One Random Target, deals 360%+300 Magical Light Damage.
- Radiant Reflection: Deals 290%+350 Magical Light Damage to all enemies. Reflect 40% of the damage dealt to you up to 40,000 damage for the next 2 turns.
Hades' (Dark) Transformation -> Aegis
Hades
Passive:- Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
- Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
- Shield of Dark Light: Reduce Critical Damage taken by 5%.
Active:
- Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
- Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
- Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
- Dispel: Dispels 2 Positive Buffs for all enemies.
- Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
- Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
- Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.
Aegis
Passive:- Spell Absorption: Every turn when you attack an enemy, you steal 40 of their Awakening Points and increase your Awakening Point by 40.
Active:
- Enhanced Curse: 160%+110 Physical Dark Damage to all enemies. All enemies attack is reduced by 30% for 3 turns.
- Plague Spreading Sword: 250%+300 Physical Dark damage to a Random Target. There's a 50% chance to reduce the enemy's HP by 30% for 3 rounds. (DOES NOT WORK ON BOSSES)
- Trial of Darkness: Consumes 500 Awakening Points, Heal yourself for 15% of your Max HP, reduce enemies Casting Speed by 50% for 3 turns.
Condition for Transformation:
Level 70 Sylph
Purple or Orange Grade
You need to collect Constitutional items like "Sand of the Stars", "Tears of the Stars" and "Flaming/Ice/Wind/Earth/Light/Dark Stars" from a New Sylph MP Dungeon called the Road to the Sky.
You can fight them 10 times a day with your Sylph 1 v 1 they will get Experience and these certain items for them to upgrade when they're Level 70.
After you evolve them you can pay Balens to keep all the Skills you've learned (because they are upgraded and attributes may be different when they transform) and Speculums you've put into the Sylph. If you do not pay Balens only 20% of the Speculums will transfer towards your new Evolved Sylph and selected Skills will be transferred over.
Also during this update you can pay Balens to replace skills you selectively and currently possess (unlike right now it removes one randomly of your choice).

So that's it boys and girls, a great guide prepared by GenevaYuki and like I said it might not be 100% complete or perfect but nevertheless it is very good and for everyone out there in the Wartune world should be quite interesting to read and perhaps even prepare for the future (for example perhaps we should keep all our sepulcrums instead of using them so to avoid the balen payment during transformation - just a thought).
So put down in the comments what you think and if you think this is a good development for Wartune or not. I think its fun :)
Wednesday, December 11, 2013
4,202 USD to go from White sylph to Orange
Hey guys, how about a sylph in Europe which is stronger than 90% of people in Wartune? :)
Check out this picture posted by winlord in the forum of Pipster and his Junior 50k bomb in his little pocket ^^
And just for fun let's see how much it might cost :P
I have done a calculation in the table below - check it out, I get:
Check out this picture posted by winlord in the forum of Pipster and his Junior 50k bomb in his little pocket ^^
And just for fun let's see how much it might cost :P
I have done a calculation in the table below - check it out, I get:
4,202 USD to go from White sylph to Orange
Pipster Orange 50k BR Sylph
Tuesday, December 10, 2013
12,000 Soul Crystals 10 million Gold 1 Apollo or 560 Mahras
Hey guys, so I got a wonderful sylph achievement here which I am sharing with you both for fun and knowledge. Some of you know I have been hoarding a lot of items for a long time and some of these are soul crystals of which I had gathered up ~12,000 and I kept on waiting and waiting until we got again an unlimited soul engraving event, which we just did! There we had a choice to buy a blue apollo sylph for 480 uplifting souls or 35 mahras for 30 souls, which means 560 mahras for the same price as the apollo.
Now I put up the question also on the forums where the poll results were 44.44% voting for 3 star blue iris; 33.33% voting for 1 star blue apollo and 22.22% voting to keep the soul crystals for future events. In total 18 people voted which is not huge but still is good. And there was also a good discussion for 2 pages about it which was directed at future upcoming light and dark sylphs. Still coming up with a consensus that Iris is really good for knights.
Also in my guild we had a good discussion and actually it was a very difficult choice to make, to take a 1 star blue apollo sylph or a 3 star blue iris (for me, a knight). There was no clear conclusion about it, everyone had good points.
Below you will find my video about the whole thing, so check it out, but otherwise I am also putting below the video pictures and info.
And in case you don't know here is the info on upgrading sylphs:
Now I put up the question also on the forums where the poll results were 44.44% voting for 3 star blue iris; 33.33% voting for 1 star blue apollo and 22.22% voting to keep the soul crystals for future events. In total 18 people voted which is not huge but still is good. And there was also a good discussion for 2 pages about it which was directed at future upcoming light and dark sylphs. Still coming up with a consensus that Iris is really good for knights.
Also in my guild we had a good discussion and actually it was a very difficult choice to make, to take a 1 star blue apollo sylph or a 3 star blue iris (for me, a knight). There was no clear conclusion about it, everyone had good points.
Below you will find my video about the whole thing, so check it out, but otherwise I am also putting below the video pictures and info.
And in case you don't know here is the info on upgrading sylphs:
- You need 10 Points to upgrade a Common Sylph to 2 Stars, 20 to 3 stars, 30 to 4 stars, 40 to 5 stars and 50 to upgrade Rarity.
- You need 100 Points to upgrade a Uncommon Sylph to 2 stars, 200 to 3 stars, 300 to 4 stars, 400 to 5 stars and 500 to upgrade Rarity.
- You need 1000 Points to upgrade a Rare Sylph to 2 stars, 2000 to 3 stars, 3000 to 4 stars, 4000 to 5 stars and 5000 to upgrade Rarity.
- You need 15000 Points to upgrade an Epic Sylph to 2 stars, 20000 to 3 stars, 25000 to 4 stars, 30000 to 5 stars and 35000 to upgrade Rarity.
Sylph Resistances versus various damage types:
Thanks to Wartune Wiki for this data.
Transformation of my Iris:
Monday, December 9, 2013
New Tactic for Archers for World Boss
~Posted By Jack~
Hey guys my name is Jack and I'm new in here, and I m a player from Miniclip S5
~A level 68 archer rank 5 in my server . I have patk about 24k and about 3.8k critical .
"This my first post and I am posting on how to earn more in wb with sylph , this post is for archers because of their 5 damage increasing buffs."
1. In wb at first play with ur character to get sylph awakening bar on full ,
2. Then on the next turn can hit 3 shots then rune then delphic I will suggest to use multishot, arrow strike then again multishot,(only if u have level 40 ,50 or 60 gear ,or else use arrowstrike three times then multishot ) then I get increased damage buff to 5 then rage rune and then Delphic .
3. While hitting delphic be ready after 3 to 4 secs click the Sylph awakening then and press button or which ever button u have ur sylph's best attack on, so u can turn to sylph and hit immediately then wait till dephic CD of sylph and press sylph-delphic button.
4. Continue like this in WB then u can get alot more gold and daru than your normal ranges of gold and daru, ya it also depends on critical sometimes we get very less crit on WB >_<
>Note: u have to extremely fast and hit sylph delphic before WB's final hit .
I did some other combinations with sylph but this one is better if u follow the rule and be fast . ^.^
~When I did one round sylph and one round char I got like 80k to 100k gold and daru per turn,
~When I did char and sylph both at the same time then I got about 85k to 105k gold and daru per turn ,
~But on this combination I get average of two turns I get about 95k to 110k gold and daru ( 80 to 90 k + 110k to 130k divided by 2 = 95k to 110k gold and daru in two turns ) .
Bye guys hope u all liked my post and i was helpful to you .
Share our posts With Your friends if you like them ~~~~~~~~~
Hey guys my name is Jack and I'm new in here, and I m a player from Miniclip S5
~A level 68 archer rank 5 in my server . I have patk about 24k and about 3.8k critical .
"This my first post and I am posting on how to earn more in wb with sylph , this post is for archers because of their 5 damage increasing buffs."
1. In wb at first play with ur character to get sylph awakening bar on full ,
2. Then on the next turn can hit 3 shots then rune then delphic I will suggest to use multishot, arrow strike then again multishot,(only if u have level 40 ,50 or 60 gear ,or else use arrowstrike three times then multishot ) then I get increased damage buff to 5 then rage rune and then Delphic .
3. While hitting delphic be ready after 3 to 4 secs click the Sylph awakening then and press button or which ever button u have ur sylph's best attack on, so u can turn to sylph and hit immediately then wait till dephic CD of sylph and press sylph-delphic button.
4. Continue like this in WB then u can get alot more gold and daru than your normal ranges of gold and daru, ya it also depends on critical sometimes we get very less crit on WB >_<
>Note: u have to extremely fast and hit sylph delphic before WB's final hit .
I did some other combinations with sylph but this one is better if u follow the rule and be fast . ^.^
~When I did one round sylph and one round char I got like 80k to 100k gold and daru per turn,
~When I did char and sylph both at the same time then I got about 85k to 105k gold and daru per turn ,
~But on this combination I get average of two turns I get about 95k to 110k gold and daru ( 80 to 90 k + 110k to 130k divided by 2 = 95k to 110k gold and daru in two turns ) .
Bye guys hope u all liked my post and i was helpful to you .
Share our posts With Your friends if you like them ~~~~~~~~~
Here is a Pic Of My 1st Rank In WB ,
Sunday, November 17, 2013
Future Awesome Sylph Upgrades
(Posted by Cosmos on behalf of Vincent)
Hey guys, I got some really cool info on sylphs (pictures below), so straight to it: explanation on how sylph upgrade will work in the future! Yes, we will have it seems upgrades for sylphs!
First, there are some conditions to obtain new sylph upgrades:
- Your sylph must be level 70
- You need at least a purple sylph
Auch! Yes that's tough, but I will be positive and hope that we can attain that over time!
Later, you'll be able to upgrade sylph with Marah (with a certain amount of Marah, you gain a star rarity, once you have five of them, your sylph turns into the higher rarity).
After that, you need new materials for synthesizing new sylphs : "Star Tears" and "Star Sand" (10 for the first one, 1000 for the other).
Those two can be obtained through a new event "Sky Path".
Seems to be some 1 vs. 1 (Elite monster / Boss) fights doable everyday (10 fights).
After you have all your materials, you can synthesize and afterward use 2 inheritances.
You can pay some balens (don't know how much) so you will keep all the stats it has (Sepulcrum / skill points / Mahra) but its limits and growth rate will change.
If you don't pay, you lose 20% of each stats but the growth rate still change.
For some sylph as Apollo (and maybe a Dark sylph) you need a third material. I don't know anything about this one yet :/
Now here are the images of every sylph / upgrade sylph
Hey guys, I got some really cool info on sylphs (pictures below), so straight to it: explanation on how sylph upgrade will work in the future! Yes, we will have it seems upgrades for sylphs!
First, there are some conditions to obtain new sylph upgrades:
- Your sylph must be level 70
- You need at least a purple sylph
Auch! Yes that's tough, but I will be positive and hope that we can attain that over time!
Later, you'll be able to upgrade sylph with Marah (with a certain amount of Marah, you gain a star rarity, once you have five of them, your sylph turns into the higher rarity).
After that, you need new materials for synthesizing new sylphs : "Star Tears" and "Star Sand" (10 for the first one, 1000 for the other).
Those two can be obtained through a new event "Sky Path".
Seems to be some 1 vs. 1 (Elite monster / Boss) fights doable everyday (10 fights).
After you have all your materials, you can synthesize and afterward use 2 inheritances.
You can pay some balens (don't know how much) so you will keep all the stats it has (Sepulcrum / skill points / Mahra) but its limits and growth rate will change.
If you don't pay, you lose 20% of each stats but the growth rate still change.
For some sylph as Apollo (and maybe a Dark sylph) you need a third material. I don't know anything about this one yet :/
Now here are the images of every sylph / upgrade sylph
- Pan --> Medusa
- Pixie (Eve) --> Heracles
- Apollo --> ??
- Earth sylph and its transformation
- Other Transformation , Iris --> Triton and Queen Amazons --> Kerr Bailuo Si (Cerberus?)
Friday, November 15, 2013
Sylph Level 55 Skill Buff
Hey guys, so my sylph in Wartune is now level 56 and as some of you have asked I am sharing here the picture of her new buff which is released for all sylphs at level 55.
Iris gets a 5% healing buff. I heard Apollo gets a 10% chance to put a 3% hp shield. And Pan has a 35% chance to reduce damage by 10% (Thanks Jarred).
I can really see down the road when sylphs are higher colours and higher levels they will make a huge difference in our power. Mine is still white and it is doing a pretty good job. I don't have time or the patience to go farm - maybe later i will do it or just wait and get a higher colour sylph from some event.
So here is the picture:
Iris gets a 5% healing buff. I heard Apollo gets a 10% chance to put a 3% hp shield. And Pan has a 35% chance to reduce damage by 10% (Thanks Jarred).
I can really see down the road when sylphs are higher colours and higher levels they will make a huge difference in our power. Mine is still white and it is doing a pretty good job. I don't have time or the patience to go farm - maybe later i will do it or just wait and get a higher colour sylph from some event.
So here is the picture:
Tuesday, November 12, 2013
Purple Sylph Stats and Battle Rating Information
Hey guys, here you see below 3 real examples of purple sylphs with their stats. Thanks for sending them Mike. The growth level you see is at 1320 growth level for all 3 of them, but the stats do differ which is expected, because different investments were made. They are all around 10.5k Battle Rating.
Read on below the picture about battle ratings.
Next up is the sylph battle rating info from GreyGandalf - thanks.
Here is a little info on sylphs - 2 points will give you either 1, 4, 4 or 7 Battle Rating (BR) depending on which stat you choose. 1 BR if you increase the non-dedicated statistic, for example strength for Iris / Apollo (because they are "mages"). 4 BR for endurance and armor and 7 BR for the main statistic.
Since you can't control the fight very well. Then you need to hit the hardest AoE attack - to gain an advantage and then in the end, more attack does the trick.
Q: but having health lets you withstand attack no?
A: you gain more attack than hp for 2 points
But yes at some point when people realize that Apollo can be fought with pans (same color) then other stats will be useful.
Read on below the picture about battle ratings.
Next up is the sylph battle rating info from GreyGandalf - thanks.
Here is a little info on sylphs - 2 points will give you either 1, 4, 4 or 7 Battle Rating (BR) depending on which stat you choose. 1 BR if you increase the non-dedicated statistic, for example strength for Iris / Apollo (because they are "mages"). 4 BR for endurance and armor and 7 BR for the main statistic.
Since you can't control the fight very well. Then you need to hit the hardest AoE attack - to gain an advantage and then in the end, more attack does the trick.
Q: but having health lets you withstand attack no?
A: you gain more attack than hp for 2 points
But yes at some point when people realize that Apollo can be fought with pans (same color) then other stats will be useful.
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