Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page... a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice. And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:
Just a pity that the game-play doesn't really allow much zooming in to see the graphically really nice units ;)
Busy for a while moving... and the crickets take over FreeGamer it seems *chirp* *chirp* :D Anyways, I am partially back in business, so a warm HELLO from East Africa!!!
So nothing much to report right now, except that there is a really nice cinematic trailer available for the FOSS RTS ZeroK (which is based on the Spring engine):
They also released a new version not all that long ago, so give it a try if you haven't so far.
Stay tuned, as I struggle to get into my regular FOSS-Games blogging habit again ;)
Main additions are the Roman faction, a new combat concept and new trading system. The new combat concept allows for a strategic selection of your troops to counter certain units (spearmen are better against cavalry and so on) and the trading systems allows for setting up trade routes etc. Oh and they are still looking for contributers ;)
A little bit less hot news, but still quite recent, is the new version 1.0.3.3. of Zero-K, a cool RTS set in the future (if you are a regular reader you should know it ;) ).
It now runs on the recently released 87.0 release of the SpringEngine and also features a new faction: the amphibious bots. Sadly their interesting meta-game PlanetWars is currently closed for reworking, but the next round will happen at some point for sure.
...FreeGamer? No not this time :p It's rather that the Spring RTS engine ran into some trouble with their long overdue 0.83 version and now decided to release 0.84 instead ;)
Along with it comes also a new Zero-K release (0.9), which prompted one of their players to make a nice new trailer in anticipation:
However, the main reason for me writing about this is the cool multi-touch (tablet) interface someone coded for the spring engine and showcased with Zero-K:
Not sure how recent this news is, but the website of the SpringRTS based FOSS RTS Zero-K states that their online campaign metagame PlanetWars is now in BETA.
Zero-K is the reboot of Spring RTS game Complete Annihilation, with aims to distance itself from the TA IP that has plagued Spring games, and just generally be better in every way :) It comes with a revamped UI, multiple specialist commander units to play as, and a single faction instead of the traditional 2. The team is also providing a set of web services such as map and mission lists to enhance the experience, and maybe we'll even see the resurgence of Planet Wars, the awesome persistent galactic RTS that was running a while back
IrrRPG Builder
IrrRPG Builder looks like a promising 3D RPG IDE. So far, it features a terrain editor, drag and drop object placement, and scriptable using Lua. There's a set of tutorials to get you started, and comes with enough content to play around with; the scriptable object system along with template scripts make it really beginner friendly. The built-in script validator could use a bit of work (doesn't detect undefined functions yet, which crashes the game) and adding some sort of api refference along with autocompletion would really make it a fully fledged IDE :)
Ryzom:
We've been giving Ryzom quite a bit of love recently, with their Linux native client and all, but they just announced an In-game competition for a Linux netbook and got accepted for the Google Code-In initiative. Here's hoping they have lots of success!
Warlock's Gauntlet:
Warlock's Gauntlet is a highly polished Gauntlet/Diablo/Hack'nSlash mashup. A nice interface, smooth gameplay and lots of spells make this a very nice find.(Thanks archl from the comments :) It even has co-op!
Freedroid recently had their website redesigned(aww I liked the old one :(), and also released version 0.14 which included the Summer of Code work. This added better randomized dungeons, a better interface for the level editor and replaced magical weapons with a more sci-fi addon system (the last addition was done by Nekotaku from Lips of Suna, which also had a release recently :)