Showing posts with label sdl. Show all posts
Showing posts with label sdl. Show all posts

Thursday, November 28, 2013

Zelda can now be free as in freedom




Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I've seen. The engine already has two incredible launching titles, named The Legend of Zelda: Mystery of Solarus DX, and a parody of the former, Mystery of Solarus XD. Both are true love letters to the classic SNES RPG, The Legend of Zelda: A Link to the Past, and amazing and enjoyable games on their own.

Mystery of Solarus DX

But hark, the mere words of a mortal make no justice to the grandiosity of this undertaking. Sheathe thy sword, get thy green cap and ready yourself to adventure! You can start by marching straight to the Solarus download section, or, if your intentions are more creative, you can check the various sources here, and the quest editor here.



Code License: GPLv3
Mystery of Solarus DX Artwork License: Mixed  (original Solarus assets under CC-BY-SA, but the game also uses spritework taken directly the A Link to the Past rom)

Friday, April 8, 2011

SDL.License = "zlib"; SDL.License != "LGPL"; TRUE

Everybody likes images!

SDL is now zlib-licensed [announcement].

Galaxy Gameworks will no longer be selling licenses to SDL, but will continue to support our existing customers.

SDL development will continue, but will largely be community driven and Ryan and I will continue to coordinate patch integration and SDL releases. We will be working to make it easier to contribute in a variety of ways, and are looking for people interested in helping out.

This piece of info came from @icculus and by the way: I didn't even know that SDL originated in Loki Software before icculus' talk. Wikipedia's SDL history is an interesting read (two paragraphs only too :) ).

The company behind SDL's commercial licensing has been Galaxy Gameworks for the last 2-3 years. The company will close doors to enhance a family's life if I read this post correctly.

(Have fun complaining about my source code title. I don't even know how to C. ;) )


PS: Would anyone like to contribute (to) a post about GSoC? I know how to compile a list of game projects that are involved but have never been involved with it in any form or even talked about it much with a participant about it.

Sunday, March 13, 2011

SDL job offer, open art funding opportunities, tiny java/Slick game competition...

SDL-makers Galaxy Gameworks are looking for a talented developer who would be interested in developing and maintaining SDL.

Pfunked might support artists starting their own funding campaigns for creating art for FLARE, as he did with Justin's. Here are some asset ideas.

Then there's the option to offer high-quality art for being 'funded into free' at OpenGameArt. The current target is $130 for this dwarf warrior.

I wish there were (more) open source projects at 8bitfunding, Kickstarter, Fundry and IndieGoGo. The only open source game dev projects I found are a flash game (successful), FAR Colony and an interactive fiction engine iphone port (successful). I'm sure not only full game projects could make use of these fundraising services but free content creators as well.


Slick contest - art by danc

Then there's a game competition by the Slick java game engine. Check the image above for rules and prizes.

That's about all I can find and think of right now. Got anything to add? :)

PS: do you use flattr? Then share your data for great justice! If you're not using it yet but are sharing content on the web, then start using it already! :D

PPS: Wesnoth is still offering $200 for a swamp sound loop.
 
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