More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.
Have a look at the alpha game-play:
It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.
Have fun playing!
Showing posts with label platform-webgl. Show all posts
Showing posts with label platform-webgl. Show all posts
Wednesday, August 28, 2013
Thursday, July 5, 2012
BananaBread, Sauerbraten in HTML5
Bananabread is the spiritual successor to Syntensity (which added a Javascript scripting layer to Sauerbraten) only this time running inside the player's browser. It was ported using Emscripten, a C++ (LLVM) to Javascript compiler, and seems to have quite a lot of Sauerbraten's functionality ported over, including bots, multiple weapons, map editing, and even a Javascript api to control camera cutscenes.
It currently runs in the development versions of Firefox and Chrome and seems to get about 1/3rd to 1/4th of native fps. Get the source here: https://github.com/kripken/BananaBread
Saturday, April 14, 2012
Trigger Rally Online Edition Open Sourced on GitHub
Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead.
The project was created by the lead coder of the original/classical Trigger Rally version.
By the way: if you are interested in helping me to sort out missing license-clear graphics and sounds for the classical Trigger Rally, I created a thread on OpenGameArt for that purpose.
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