The the last Kickstarter game project we featured was sadly not successful and with only 11 days to go it doesn't look too good for Data Dealer either. But this HTML5 and CC-by-SA licensed game project comes with a pretty cool idea and is quite playable already.
It centers around the idea that services like Facebook & Google really arn't in the business of bringing you a good service (aka "If you are not paying for it, you're not the customer; you're the product being sold") and makes a ironic game out of that.
Here is game-play trailer to give you an better idea:
Or try the current demo on their webpage.
Now of course as we have all recently learned (or at least got confirmation about), the reality is even more twisted than just the private business side of things. But over the revelations of the mass surveillance by the NSA & Co., we should still not forget that all those big internet companies arn't victims by far either.
P.S.: My best wishes go out to Mr. Snowden! You are a hero of our generation.
Showing posts with label html5. Show all posts
Showing posts with label html5. Show all posts
Sunday, June 30, 2013
Friday, February 22, 2013
Cube2 engine keeps on expanding!
While the recent new release of Cube2: Sauerbraten didn't bring any really big changes, the network of friendly forks keeps expanding. But before I go into more details, here is a new feature trailer of Cube2: Sauerbraten:
The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah:
Octaforge still has a few day to go in order to avoid missing their estimated release "this month", but when browsing OpenGameArt.org, I came across an interesting fork of the Sandbox Game Maker fork, called Lamiae with the RPG game Kelgar:
Kelgar Gameplay 0.8 - Indie DB
According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube, but you can download and test their alpha.
Oh and a bit older, but also interesting: the emscripten powered HTML5 port of Cube2, called Banana Bread, has also really picked up since the main emscripten developer was hired by the Mozilla foundation. Here you can see it running a multi-player game (very recent new feature), and with the upcoming (also Mozilla powered) asm.js Javascript speed-up, it will probably run at near native speeds in the not too far future.
Ok... I hope that is all... if you know of other interesting Cube2 powered projects, please comment below!
The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah:
![]() |
| Red Eclipse in Valve Time tm |
Kelgar Gameplay 0.8 - Indie DB
According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube, but you can download and test their alpha.
Oh and a bit older, but also interesting: the emscripten powered HTML5 port of Cube2, called Banana Bread, has also really picked up since the main emscripten developer was hired by the Mozilla foundation. Here you can see it running a multi-player game (very recent new feature), and with the upcoming (also Mozilla powered) asm.js Javascript speed-up, it will probably run at near native speeds in the not too far future.
Ok... I hope that is all... if you know of other interesting Cube2 powered projects, please comment below!
Thursday, February 23, 2012
Complete List of Fosdem Game Dev Resources
A link to some Fosdem Resouces has been already posted here before, but now we have a complete list of available slides and audio and video recordings from the event:
Monday, January 2, 2012
HTML5 Defense: MiniMek Urbie Defense
Two 'towers' down in MiniMek Urbie Defense
A little top-down defense game was released under GPL (art & code) as a new year's present. It shows nicely, how libre art can be used for small game programming projects.
These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPLA straightforward interpretation of the GPL applied to assets. I'm afraid though, the images of MegaMek might be incompatible with the GPL, due to Battletech copyright and/or trademark.
The game has good performance but little complexity except for a Missile Commander-esque twist: getting hit reduces player's spacial ability to shoot.
According to the project page, more games with the same graphical theme are to be expected. I'm looking forward to them!
Thursday, April 14, 2011
Maquetta, IBM's open source WYSIWYG HTML-5 editor
Short quick news related to (more game focused HTML5 editors and game creators) tools we discussed earlier:

The feature list is already quite impressive, and even though I am no HTML-5 programming expert I assume it could be used for game creation already. But of course some extra specific extensions, pre-made game code and easier java-script integration would probably go a long way in making this tool even more user friendly for the game-dev. crowd.
Our all beloved corporate overlord IBM, has handed over their internal WYSIWYG HTML-5 editor Maqetta, to the open-source dojo foundation so that it will thrive and be expanded by the community.

The feature list is already quite impressive, and even though I am no HTML-5 programming expert I assume it could be used for game creation already. But of course some extra specific extensions, pre-made game code and easier java-script integration would probably go a long way in making this tool even more user friendly for the game-dev. crowd.
Sunday, February 6, 2011
Open Web Games, GameOn and Construct 2
(edit: Construct 2 is going Closed Source, I'll either edit out this part or keep it for reference, but don't get your hopes up when reading this)
Scirra Construct is one of the few FOSS competitors to the proprietary GameMaker 2D game development suite (Gluon, Enigma and Game-Editor being the others). Unfortunately, the system has been limited to Windows since its inception due to relying on DirectX fiddlies, however, that has all changed...
Construct 0.x Showreel
Yesterday the long awaited Construct 2 project released a public alpha. No longer are Construct games chained to Windows; instead, games can be exported to HTML (5) which is pretty much on the opposite spectrum of platform-lockin.
![]() |
| Construct 0.x Interface |
Jump on their forums if you're interested!
Why HTML (5)?
Mozilla seems to have gone that route; they recently hosted the "Game On" competition where developers entered games that utilize open web tech; and FOSS web games won 2 of the categories ("Best Webbiness" and "Most Fun")!
Don't write HTML 5 games off to 2 dimensions either, someone recently posted a rather simple but fun 3D RPG game utilizing WebGL on OpenGameArt the other day, it's rather cool :) Also don't forget about the Quake 2 WebGL port! (remember, these require a WebGL enabled browser, such as Chrome/ium and Firefox 4)
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