YAMC? Yet another Minecraft clone??? Well Terasology (previously called "Moving Blocks") sure looks like one:
But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games Dwarf Fortress and Dungeon Keeper as inspirations for its planned game-play :)
Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;)
Oh and you can run it via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).
Showing posts with label genre-sandbox. Show all posts
Showing posts with label genre-sandbox. Show all posts
Thursday, May 3, 2012
Sunday, April 1, 2012
April Snippets
Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.
A list of open source Minecraft-style games was recently shared in a Reddit thread.
219 bytes tron is:
Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:
A list of open source Minecraft-style games was recently shared in a Reddit thread.
219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>
Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:
- A directory scanner which packages files into a single JSON file
- A small part of your build chain
Labels:
219bytestron,
2d,
3d,
genre-engine,
genre-fps,
genre-precision,
genre-sandbox,
mode-multiplayer,
mode-singleplayer,
platform-html5,
platform-java,
platform-linux,
platform-osx,
platform-windows,
reaction,
swallow
Saturday, October 1, 2011
Summer Shorts #3
"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.
FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.
The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.
Check out the Blendswap Military Vehicles Contest entries:
I'm amazed. But that's just me. I have a thing for mechs. Alot even.
Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.
* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)
Also a warning: this article is 80% development, 31.5% art and 18% games.
Cross-language forums so far
FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.
OpenClonk old and new terrain rendering
The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.
Blendswap entries. Amazing.
Check out the Blendswap Military Vehicles Contest entries:
I'm amazed. But that's just me. I have a thing for mechs. Alot even.
WebGL lessons. Freely licensed too.
Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.
"Hacking" 8-hour prototypes: Hubwar and Nodehack
* Speaking of Berlin, Germany.
Labels:
blendswap,
contest-content,
contests,
freegamedev,
genre-platformer,
genre-puzzle,
genre-sandbox,
mode-multiplayer,
mode-singleplayer,
openclonk
Location:
Rungestraße 22, 10179 Berlin, Germany
Wednesday, September 7, 2011
DungeonHack/Godhead Demo Ultimatum
DungeonHack aka Godhead imposed an ultimatum on itself: two weeks for finishing a gameplay demo using the Lips of Suna engine.
Should the demo not be finished by that time, the development team will commit Seppuku.
Just kidding. :)
It's refreshing to see an open project put some pressure on itself. I'm looking forward to the results of this.
Should the demo not be finished by that time, the development team will commit Seppuku.
Just kidding. :)
It's refreshing to see an open project put some pressure on itself. I'm looking forward to the results of this.
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