Showing posts with label arxfatalis. Show all posts
Showing posts with label arxfatalis. Show all posts

Thursday, July 21, 2011

NOLF2 source released but to what end

The commercial abandonware 2002 game No One Lives Forever (trailer) has been released under the GPLv2.

The NOLF2 source code has been released under the GPLv2 by Touchdown Entertainment. Along with the game source code, you will find the engine source code, as well the tools behind it. It's great news for the entire NOLF2 modding community, since now we'll be able to keep the game alive!

I have uploaded the package to free services since the Touchdown Entertainment website is down: http://www.multiupload.com/WBO4EQHRAE

It isn't yet clear what license the assets are released under, but as with most commercial game source releases I suspect that it is not part of the source release.

Do these commercial source pseudo-Free releases have any merit beyond giving loyal followers a way to keep their fun alive? It has been of great benefit to have had the ID engines released as Free software, but they were the platform for a number of very significant free projects that would later transition from freeware mods to true Free software.

If the source release is a way to say thanks to the fans, why not bundle the media too?

The same recently happened with the more popular Arx Fatalis. The Arx Liberatis developers are doing a valiant job of cleaning up with the ultimate goal being a native Linux port (currently WINE reliant) but is this just a commercial company using the open source community to keep a dead game alive and milk the last few drops out of their dying cash cow?

I'm not impressed by decade-old game source releases that do not include the full media for the game. It's still not Free, even worse, it's still not free. If anything, it is arguably a negative for the open source community because it reduces the pool of developers who might otherwise contribute their skills to a more worthy cause.

*grumbles*

Thursday, January 27, 2011

Arx Fatalis Linux Port Progress

The Arx Fatalis porting effort has been going full steam ahead; a lot of developments on that project. They recieved a Wiki sponsored by the PARPG guys, made subreddit to post updates to and have quite a few repositories where the different team members are working on the seperate goals of the project.

Development wise, they recently achieved ingame rendering on linux using Winelibs. This is not the ideal solution for the project, but they want to get something workable ASAP so it is the quickest.


As you can surely see, there's a lot that still needs doing; but it's tremendous progress in the short amount of time that they've been working on it so far.


Monday, January 17, 2011

First steps: Arx Fatalis OpenGL port!

A user named Black Mage decided to port Arx Fatalis to OpenGL and started a thread on our forums. Everybody interested in working on the game is welcome to join. Currently the developer is interested in getting the code to compile at all.

Should you have problems registering at our forums, please contact me: qubodup@gmail.com
 
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